glClearDepthf — specify the clear value for the depth buffer
void glClearDepthf( | GLclampf depth) ; |
depth
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
glClearDepthf
specifies the depth value used by glClear to clear the depth buffer. Values specified by glClearDepthf
are clamped to the range .
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