glGet — return the value or values of a selected parameter
void glGetBooleanv( | GLenum pname, |
GLboolean * params) ; |
void glGetFloatv( | GLenum pname, |
GLfloat * params) ; |
void glGetIntegerv( | GLenum pname, |
GLint * params) ; |
pname
Specifies the parameter value to be returned. The symbolic constants in the list below are accepted.
params
Returns the value or values of the specified parameter.
These four commands return values for simple state variables in GL. pname
is a symbolic constant indicating the state variable to be returned, and params
is a pointer to an array of the indicated type in which to place the returned data.
Type conversion is performed if params
has a different type than the state variable value being requested. If glGetBooleanv
is called, a floating-point (or integer) value is converted to GL_FALSE
if and only if it is 0.0 (or 0). Otherwise, it is converted to GL_TRUE
. If glGetIntegerv
is called, boolean values are returned as GL_TRUE
or GL_FALSE
, and most floating-point values are rounded to the nearest integer value. Floating-point colors and normals, however, are returned with a linear mapping that maps 1.0 to the most positive representable integer value and to the most negative representable integer value. If glGetFloatv
is called, boolean values are returned as GL_TRUE
or GL_FALSE
, and integer values are converted to floating-point values.
The following symbolic constants are accepted by pname
:
GL_ACTIVE_TEXTURE
params
returns a single value indicating the active multitexture unit. The initial value is GL_TEXTURE0
. See glActiveTexture.
GL_ALIASED_LINE_WIDTH_RANGE
params
returns two values, the smallest and largest supported widths for aliased lines. The range must include width 1.
GL_ALIASED_POINT_SIZE_RANGE
params
returns two values, the smallest and largest supported sizes for aliased points. The range must include size 1.
GL_ALPHA_BITS
params
returns one value, the number of alpha bitplanes in the color buffer of the currently bound framebuffer.
GL_ARRAY_BUFFER_BINDING
params
returns a single value, the name of the buffer object currently bound to the target GL_ARRAY_BUFFER
. If no buffer object is bound to this target, 0 is returned. The initial value is 0. See glBindBuffer.
GL_BLEND
params
returns a single boolean value indicating whether blending is enabled. The initial value is GL_FALSE
. See glBlendFunc.
GL_BLEND_COLOR
params
returns four values, the red, green, blue, and alpha values which are the components of the blend color. See glBlendColor.
GL_BLEND_DST_ALPHA
params
returns one value, the symbolic constant identifying the alpha destination blend function. The initial value is GL_ZERO
. See glBlendFunc and glBlendFuncSeparate.
GL_BLEND_DST_RGB
params
returns one value, the symbolic constant identifying the RGB destination blend function. The initial value is GL_ZERO
. See glBlendFunc and glBlendFuncSeparate.
GL_BLEND_EQUATION_ALPHA
params
returns one value, a symbolic constant indicating whether the Alpha blend equation is GL_FUNC_ADD
, GL_FUNC_SUBTRACT
, or GL_FUNC_REVERSE_SUBTRACT
. See glBlendEquationSeparate.
GL_BLEND_EQUATION_RGB
params
returns one value, a symbolic constant indicating whether the RGB blend equation is GL_FUNC_ADD
, GL_FUNC_SUBTRACT
, or GL_FUNC_REVERSE_SUBTRACT
. See glBlendEquationSeparate.
GL_BLEND_SRC_ALPHA
params
returns one value, the symbolic constant identifying the alpha source blend function. The initial value is GL_ONE
. See glBlendFunc and glBlendFuncSeparate.
GL_BLEND_SRC_RGB
params
returns one value, the symbolic constant identifying the RGB source blend function. The initial value is GL_ONE
. See glBlendFunc and glBlendFuncSeparate.
GL_BLUE_BITS
params
returns one value, the number of blue bitplanes in the color buffer of the currently bound framebuffer.
GL_COLOR_CLEAR_VALUE
params
returns four values: the red, green, blue, and alpha values used to clear the color buffers. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and returns the most negative representable integer value. The initial value is (0, 0, 0, 0). See glClearColor.
GL_COLOR_WRITEMASK
params
returns four boolean values: the red, green, blue, and alpha write enables for the color buffers. The initial value is (GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
). See glColorMask.
GL_COMPRESSED_TEXTURE_FORMATS
params
returns a list of symbolic constants of length GL_NUM_COMPRESSED_TEXTURE_FORMATS
indicating which compressed texture formats are available. See glCompressedTexImage2D.
GL_CULL_FACE
params
returns a single boolean value indicating whether polygon culling is enabled. The initial value is GL_FALSE
. See glCullFace.
GL_CULL_FACE_MODE
params
returns one value, a symbolic constant indicating which polygon faces are to be culled. The initial value is GL_BACK
. See glCullFace.
GL_CURRENT_PROGRAM
params
returns one value, the name of the program object that is currently active, or 0 if no program object is active. See glUseProgram.
GL_DEPTH_BITS
params
returns one value, the number of bitplanes in the depth buffer of the currently bound framebuffer.
GL_DEPTH_CLEAR_VALUE
params
returns one value, the value that is used to clear the depth buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and returns the most negative representable integer value. The initial value is 1. See glClearDepthf.
GL_DEPTH_FUNC
params
returns one value, the symbolic constant that indicates the depth comparison function. The initial value is GL_LESS
. See glDepthFunc.
GL_DEPTH_RANGE
params
returns two values: the near and far mapping limits for the depth buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and returns the most negative representable integer value. The initial value is (0, 1). See glDepthRangef.
GL_DEPTH_TEST
params
returns a single boolean value indicating whether depth testing of fragments is enabled. The initial value is GL_FALSE
. See glDepthFunc and glDepthRangef.
GL_DEPTH_WRITEMASK
params
returns a single boolean value indicating if the depth buffer is enabled for writing. The initial value is GL_TRUE
. See glDepthMask.
GL_DITHER
params
returns a single boolean value indicating whether dithering of fragment colors and indices is enabled. The initial value is GL_TRUE
.
GL_ELEMENT_ARRAY_BUFFER_BINDING
params
returns a single value, the name of the buffer object currently bound to the target GL_ELEMENT_ARRAY_BUFFER
. If no buffer object is bound to this target, 0 is returned. The initial value is 0. See glBindBuffer.
GL_FRAMEBUFFER_BINDING
params
returns a single value, the name of the currently bound framebuffer. The initial value is 0, indicating the default framebuffer. See glBindFramebuffer.
GL_FRONT_FACE
params
returns one value, a symbolic constant indicating whether clockwise or counterclockwise polygon winding is treated as front-facing. The initial value is GL_CCW
. See glFrontFace.
GL_GENERATE_MIPMAP_HINT
params
returns one value, a symbolic constant indicating the mode of the mipmap generation filtering hint. The initial value is GL_DONT_CARE
. See glHint.
GL_GREEN_BITS
params
returns one value, the number of green bitplanes in the color buffer of the currently bound framebuffer.
GL_IMPLEMENTATION_COLOR_READ_FORMAT
params
returns one value, the format chosen by the implementation in which pixels may be read from the color buffer of the currently bound framebuffer in conjunction with GL_IMPLEMENTATION_COLOR_READ_TYPE
. In addition to this implementation-dependent format/type pair, format GL_RGBA
in conjunction with type GL_UNSIGNED_BYTE
is always allowed by every implementation, regardless of the currently bound render surface. See glReadPixels.
GL_IMPLEMENTATION_COLOR_READ_TYPE
params
returns one value, the type chosen by the implementation with which pixels may be read from the color buffer of the currently bound framebuffer in conjunction with GL_IMPLEMENTATION_COLOR_READ_FORMAT
. In addition to this implementation-dependent format/type pair, format GL_RGBA
in conjunction with type GL_UNSIGNED_BYTE
is always allowed by every implementation, regardless of the currently bound render surface. See glReadPixels.
GL_LINE_WIDTH
params
returns one value, the line width as specified with glLineWidth. The initial value is 1.
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
params
returns one value, the maximum supported texture image units that can be used to access texture maps from the vertex shader and the fragment processor combined. If both the vertex shader and the fragment processing stage access the same texture image unit, then that counts as using two texture image units against this limit. The value must be at least 8. See glActiveTexture.
GL_MAX_CUBE_MAP_TEXTURE_SIZE
params
returns one value. The value gives a rough estimate of the largest cube-map texture that the GL can handle. The value must be at least 16. See glTexImage2D.
GL_MAX_FRAGMENT_UNIFORM_VECTORS
params
returns one value, the maximum number of four-element floating-point, integer, or boolean vectors that can be held in uniform variable storage for a fragment shader. The value must be at least 16. See glUniform.
GL_MAX_RENDERBUFFER_SIZE
params
returns one value. The value indicates the largest renderbuffer width and height that the GL can handle. The value must be at least 1. See glRenderbufferStorage.
GL_MAX_TEXTURE_IMAGE_UNITS
params
returns one value, the maximum supported texture image units that can be used to access texture maps from the fragment shader. The value must be at least 8. See glActiveTexture.
GL_MAX_TEXTURE_SIZE
params
returns one value. The value gives a rough estimate of the largest texture that the GL can handle. The value must be at least 64. See glTexImage2D.
GL_MAX_VARYING_VECTORS
params
returns one value, the maximum number four-element floating-point vectors available for interpolating varying variables used by vertex and fragment shaders. Varying variables declared as matrices or arrays will consume multiple interpolators. The value must be at least 8.
GL_MAX_VERTEX_ATTRIBS
params
returns one value, the maximum number of 4-component generic vertex attributes accessible to a vertex shader. The value must be at least 8. See glVertexAttrib.
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
params
returns one value, the maximum supported texture image units that can be used to access texture maps from the vertex shader. The value may be 0. See glActiveTexture.
GL_MAX_VERTEX_UNIFORM_VECTORS
params
returns one value, the maximum number of four-element floating-point, integer, or boolean vectors that can be held in uniform variable storage for a vertex shader. The value must be at least 128. See glUniform.
GL_MAX_VIEWPORT_DIMS
params
returns two values: the maximum supported width and height of the viewport. These must be at least as large as the visible dimensions of the display being rendered to. See glViewport.
GL_NUM_COMPRESSED_TEXTURE_FORMATS
params
returns a single integer value indicating the number of available compressed texture formats. The minimum value is 0. See glCompressedTexImage2D.
GL_NUM_SHADER_BINARY_FORMATS
params
returns a single integer value indicating the number of available shader binary formats. The minimum value is 0. See glShaderBinary.
GL_PACK_ALIGNMENT
params
returns one value, the byte alignment used for writing pixel data to memory. The initial value is 4. See glPixelStorei.
GL_POLYGON_OFFSET_FACTOR
params
returns one value, the scaling factor used to determine the variable offset that is added to the depth value of each fragment generated when a polygon is rasterized. The initial value is 0. See glPolygonOffset.
GL_POLYGON_OFFSET_FILL
params
returns a single boolean value indicating whether polygon offset is enabled for polygons in fill mode. The initial value is GL_FALSE
. See glPolygonOffset.
GL_POLYGON_OFFSET_UNITS
params
returns one value. This value is multiplied by an implementation-specific value and then added to the depth value of each fragment generated when a polygon is rasterized. The initial value is 0. See glPolygonOffset.
GL_RED_BITS
params
returns one value, the number of red bitplanes in the color buffer of the currently bound framebuffer.
GL_RENDERBUFFER_BINDING
params
returns a single value, the name of the currently bound renderbuffer. The initial value is 0, indicating no renderbuffer is bound. See glBindRenderbuffer.
GL_SAMPLE_ALPHA_TO_COVERAGE
params
returns a single boolean value indicating if the fragment coverage value should be ANDed with a temporary coverage value based on the fragment's alpha value. The initial value is GL_FALSE
. See glSampleCoverage.
GL_SAMPLE_BUFFERS
params
returns a single integer value indicating the number of sample buffers associated with the currently bound framebuffer. See glSampleCoverage.
GL_SAMPLE_COVERAGE
params
returns a single boolean value indicating if the fragment coverage value should be ANDed with a temporary coverage value based on the current sample coverage value. The initial value is GL_FALSE
. See glSampleCoverage.
GL_SAMPLE_COVERAGE_INVERT
params
returns a single boolean value indicating if the temporary coverage value should be inverted. See glSampleCoverage.
GL_SAMPLE_COVERAGE_VALUE
params
returns a single positive floating-point value indicating the current sample coverage value. See glSampleCoverage.
GL_SAMPLES
params
returns a single integer value indicating the coverage mask size of the currently bound framebuffer. See glSampleCoverage.
GL_SCISSOR_BOX
params
returns four values: the and window coordinates of the scissor box, followed by its width and height. Initially the and window coordinates are both 0 and the width and height are set to the size of the window. See glScissor.
GL_SCISSOR_TEST
params
returns a single boolean value indicating whether scissoring is enabled. The initial value is GL_FALSE
. See glScissor.
GL_SHADER_BINARY_FORMATS
params
returns a list of symbolic constants of length GL_NUM_SHADER_BINARY_FORMATS
indicating which shader binary formats are available. See glShaderBinary.
GL_SHADER_COMPILER
params
returns a single boolean value indicating whether a shader compiler is supported. GL_FALSE
indicates that any call to glShaderSource, glCompileShader, or glReleaseShaderCompiler will result in a GL_INVALID_OPERATION
error being generated.
GL_STENCIL_BACK_FAIL
params
returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test fails. The initial value is GL_KEEP
. See glStencilOpSeparate.
GL_STENCIL_BACK_FUNC
params
returns one value, a symbolic constant indicating what function is used for back-facing polygons to compare the stencil reference value with the stencil buffer value. The initial value is GL_ALWAYS
. See glStencilFuncSeparate.
GL_STENCIL_BACK_PASS_DEPTH_FAIL
params
returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test passes, but the depth test fails. The initial value is GL_KEEP
. See glStencilOpSeparate.
GL_STENCIL_BACK_PASS_DEPTH_PASS
params
returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test passes and the depth test passes. The initial value is GL_KEEP
. See glStencilOpSeparate.
GL_STENCIL_BACK_REF
params
returns one value, the reference value that is compared with the contents of the stencil buffer for back-facing polygons. The initial value is 0. See glStencilFuncSeparate.
GL_STENCIL_BACK_VALUE_MASK
params
returns one value, the mask that is used for back-facing polygons to mask both the stencil reference value and the stencil buffer value before they are compared. The initial value is all 1's. See glStencilFuncSeparate.
GL_STENCIL_BACK_WRITEMASK
params
returns one value, the mask that controls writing of the stencil bitplanes for back-facing polygons. The initial value is all 1's. See glStencilMaskSeparate.
GL_STENCIL_BITS
params
returns one value, the number of bitplanes in the stencil buffer of the currently bound framebuffer.
GL_STENCIL_CLEAR_VALUE
params
returns one value, the index to which the stencil bitplanes are cleared. The initial value is 0. See glClearStencil.
GL_STENCIL_FAIL
params
returns one value, a symbolic constant indicating what action is taken when the stencil test fails for front-facing polygons and non-polygons. The initial value is GL_KEEP
. See glStencilOp and glStencilOpSeparate.
GL_STENCIL_FUNC
params
returns one value, a symbolic constant indicating what function is used to compare the stencil reference value with the stencil buffer value for front-facing polygons and non-polygons. The initial value is GL_ALWAYS
. See glStencilFunc and glStencilFuncSeparate.
GL_STENCIL_PASS_DEPTH_FAIL
params
returns one value, a symbolic constant indicating what action is taken when the stencil test passes, but the depth test fails for front-facing polygons and non-polygons. The initial value is GL_KEEP
. See glStencilOp and glStencilOpSeparate.
GL_STENCIL_PASS_DEPTH_PASS
params
returns one value, a symbolic constant indicating what action is taken when the stencil test passes and the depth test passes for front-facing polygons and non-polygons. The initial value is GL_KEEP
. See glStencilOp and glStencilOpSeparate.
GL_STENCIL_REF
params
returns one value, the reference value that is compared with the contents of the stencil buffer for front-facing polygons and non-polygons. The initial value is 0. See glStencilFunc and glStencilFuncSeparate.
GL_STENCIL_TEST
params
returns a single boolean value indicating whether stencil testing of fragments is enabled. The initial value is GL_FALSE
. See glStencilFunc and glStencilOp.
GL_STENCIL_VALUE_MASK
params
returns one value, the mask that is used to mask both the stencil reference value and the stencil buffer value before they are compared for front-facing polygons and non-polygons. The initial value is all 1's. See glStencilFunc and glStencilFuncSeparate.
GL_STENCIL_WRITEMASK
params
returns one value, the mask that controls writing of the stencil bitplanes for front-facing polygons and non-polygons. The initial value is all 1's. See glStencilMask and glStencilMaskSeparate.
GL_SUBPIXEL_BITS
params
returns one value, an estimate of the number of bits of subpixel resolution that are used to position rasterized geometry in window coordinates. The value must be at least 4.
GL_TEXTURE_BINDING_2D
params
returns a single value, the name of the texture currently bound to the target GL_TEXTURE_2D
for the active multitexture unit. The initial value is 0. See glBindTexture.
GL_TEXTURE_BINDING_CUBE_MAP
params
returns a single value, the name of the texture currently bound to the target GL_TEXTURE_CUBE_MAP
for the active multitexture unit. The initial value is 0. See glBindTexture.
GL_UNPACK_ALIGNMENT
params
returns one value, the byte alignment used for reading pixel data from memory. The initial value is 4. See glPixelStorei.
GL_VIEWPORT
params
returns four values: the and window coordinates of the viewport, followed by its width and height. Initially the and window coordinates are both set to 0, and the width and height are set to the width and height of the window into which the GL will do its rendering. See glViewport.
Many of the boolean parameters can also be queried more easily using glIsEnabled.
glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBufferParameteriv, glGetError, glGetFramebufferAttachmentParameteriv, glGetProgramiv, glGetProgramInfoLog, glGetRenderbufferParameteriv, glGetShaderiv, glGetShaderInfoLog, glGetShaderSource, glGetString, glGetTexParameter, glGetUniform, glGetUniformLocation, glGetVertexAttrib, glGetVertexAttribPointerv, glIsEnabled
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