glIsFramebuffer — determine if a name corresponds to a framebuffer object
GLboolean glIsFramebuffer( | GLuint framebuffer) ; |
glIsFramebuffer
returns GL_TRUE
if framebuffer
is currently the name of a framebuffer object. If framebuffer
is zero, or is a non-zero value that is not currently the name of a framebuffer object, or if an error occurs, glIsFramebuffer
returns GL_FALSE
.
A name returned by glGenFramebuffers, but not yet associated with a framebuffer object by calling glBindFramebuffer, is not the name of a framebuffer object.
Copyright © 2008 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.