glBindBufferBase — bind a buffer object to an indexed buffer target
void glBindBufferBase( | GLenum target, |
GLuint index, | |
GLuint buffer) ; |
target
Specify the target of the bind operation. target
must be one of GL_ATOMIC_COUNTER_BUFFER
, GL_SHADER_STORAGE_BUFFER
, GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
index
Specify the index of the binding point within the array specified by target
.
buffer
The name of a buffer object to bind to the specified binding point.
glBindBufferBase
binds the buffer object buffer
to the binding point at index index
of the array of targets specified by target
. Each target
represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBufferRange. In addition to binding buffer
to the indexed buffer binding target, glBindBufferBase
also binds buffer
to the generic buffer binding point specified by target
.
Calling glBindBufferBase
binds the entire buffer, even when the size of the buffer is changed after the binding is established. The starting offset is zero, and the amount of data that can be read from or written to the buffer is determined by the size of the bound buffer at the time the binding is used.
The GL_ATOMIC_COUNTER_BUFFER
and GL_SHADER_STORAGE_BUFFER
targets are available only if the GL ES version is 3.1 or greater.
GL_INVALID_ENUM
is generated if target
is not GL_ATOMIC_COUNTER_BUFFER
, GL_SHADER_STORAGE_BUFFER
, GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
GL_INVALID_VALUE
is generated if index
is greater than or equal to the number of target
-specific indexed binding points.
glGet with argument GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
or GL_MAX_UNIFORM_BUFFER_BINDINGS
.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glBindBufferBase | - | ✔ | ✔ |
glGenBuffers, glDeleteBuffers, glBindBuffer, glBindBufferRange, glMapBufferRange, glUnmapBuffer,
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