glBindBufferBase — bind a buffer object to an indexed buffer target
void glBindBufferBase( | GLenum target, |
GLuint index, | |
GLuint buffer) ; |
target
Specify the target of the bind operation. target
must be either GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
index
Specify the index of the binding point within the array specified by target
.
buffer
The name of a buffer object to bind to the specified binding point.
glBindBufferBase
binds the buffer object buffer
to the binding point at index index
of the array of targets specified by target
. Each target
represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBuffer. In addition to binding buffer
to the indexed buffer binding target, glBindBufferBase
also binds buffer
to the generic buffer binding point specified by target
.
Calling glBindBufferBase
is equivalent to calling glBindBufferRange with offset
zero and size
equal to the size of the buffer.
GL_INVALID_ENUM
is generated if target
is not GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
GL_INVALID_VALUE
is generated if index
is greater than or equal to the number of target
-specific indexed binding points.
GL_INVALID_VALUE
is generated if buffer
does not have an associated data store, or if the size of that store is zero.
glGenBuffers, glDeleteBuffers, glBindBuffer, glBindBufferRange, glMapBuffer, glUnmapBuffer,
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.