glMapBuffer — map a buffer object's data store
void * glMapBuffer( | GLenum target, |
GLenum access) ; |
target
Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER
, GL_COPY_READ_BUFFER
, GL_COPY_WRITE_BUFFER
, GL_ELEMENT_ARRAY_BUFFER
, GL_PIXEL_PACK_BUFFER
, GL_PIXEL_UNPACK_BUFFER
, GL_TEXTURE_BUFFER
, GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
access
Specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY
, GL_WRITE_ONLY
, or GL_READ_WRITE
.
GLboolean glUnmapBuffer( | GLenum target) ; |
target
Specifies the target buffer object being unmapped. The symbolic constant must be GL_ARRAY_BUFFER
, GL_COPY_READ_BUFFER
, GL_COPY_WRITE_BUFFER
, GL_ELEMENT_ARRAY_BUFFER
, GL_PIXEL_PACK_BUFFER
, GL_PIXEL_UNPACK_BUFFER
, GL_TEXTURE_BUFFER
, GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
glMapBuffer
maps to the client's address space the entire data store of the buffer object currently bound to target
. The data can then be directly read and/or written relative to the returned pointer, depending on the specified access
policy. If the GL is unable to map the buffer object's data store, glMapBuffer
generates an error and returns NULL
. This may occur for system-specific reasons, such as low virtual memory availability.
If a mapped data store is accessed in a way inconsistent with the specified access
policy, no error is generated, but performance may be negatively impacted and system errors, including program termination, may result. Unlike the usage
parameter of glBufferData
, access
is not a hint, and does in fact constrain the usage of the mapped data store on some GL implementations. In order to achieve the highest performance available, a buffer object's data store should be used in ways consistent with both its specified usage
and access
parameters.
A mapped data store must be unmapped with glUnmapBuffer
before its buffer object is used. Otherwise an error will be generated by any GL command that attempts to dereference the buffer object's data store. When a data store is unmapped, the pointer to its data store becomes invalid. glUnmapBuffer
returns GL_TRUE
unless the data store contents have become corrupt during the time the data store was mapped. This can occur for system-specific reasons that affect the availability of graphics memory, such as screen mode changes. In such situations, GL_FALSE
is returned and the data store contents are undefined. An application must detect this rare condition and reinitialize the data store.
A buffer object's mapped data store is automatically unmapped when the buffer object is deleted or its data store is recreated with glBufferData
.
If an error is generated, glMapBuffer
returns NULL
, and glUnmapBuffer
returns GL_FALSE
.
Parameter values passed to GL commands may not be sourced from the returned pointer. No error will be generated, but results will be undefined and will likely vary across GL implementations.
GL_INVALID_ENUM
is generated if target
is not GL_ARRAY_BUFFER
, GL_COPY_READ_BUFFER
, GL_COPY_WRITE_BUFFER
, GL_ELEMENT_ARRAY_BUFFER
, GL_PIXEL_PACK_BUFFER
, GL_PIXEL_UNPACK_BUFFER
, GL_TEXTURE_BUFFER
, GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
GL_INVALID_ENUM
is generated if access
is not GL_READ_ONLY
, GL_WRITE_ONLY
, or GL_READ_WRITE
.
GL_OUT_OF_MEMORY
is generated when glMapBuffer
is executed if the GL is unable to map the buffer object's data store. This may occur for a variety of system-specific reasons, such as the absence of sufficient remaining virtual memory.
GL_INVALID_OPERATION
is generated if the reserved buffer object name 0 is bound to target
.
GL_INVALID_OPERATION
is generated if glMapBuffer
is executed for a buffer object whose data store is already mapped.
GL_INVALID_OPERATION
is generated if glUnmapBuffer
is executed for a buffer object whose data store is not currently mapped.
glGetBufferPointerv with argument GL_BUFFER_MAP_POINTER
glGetBufferParameter with argument GL_BUFFER_MAPPED
, GL_BUFFER_ACCESS
, or GL_BUFFER_USAGE
glBindBuffer, glBindBufferBase, glBindBufferRange, glBufferData, glBufferSubData, glDeleteBuffers
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.