glDeleteQueries — delete named query objects
void glDeleteQueries( | GLsizei n, |
const GLuint * ids) ; |
n
Specifies the number of query objects to be deleted.
ids
Specifies an array of query objects to be deleted.
glDeleteQueries
deletes n
query objects named by the elements of the array ids
. After a query object is deleted, its name is again unused. Unused names in ids
that have been marked as used for the purposes of glGenQueries are marked as unused again. If an active query object is deleted its name immediately becomes unused, but the underlying object is not deleted until it is no longer active.
glDeleteQueries
silently ignores 0's and names that do not correspond to existing query objects.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glDeleteQueries | - | ✔ | ✔ |
glBeginQuery, glEndQuery, glGenQueries, glGetQueryiv, glGetQueryObjectuiv
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.