glDeleteSamplers — delete named sampler objects
void glDeleteSamplers( | GLsizei n, |
const GLuint * samplers) ; |
n
Specifies the number of sampler objects to be deleted.
samplers
Specifies an array of sampler objects to be deleted.
glDeleteSamplers
deletes n
sampler objects named by the elements of the array samplers
. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to one or more texture units is deleted, it is as though glBindSampler is called once for each texture unit to which the sampler is bound, with unit
set to the texture unit and sampler
set to zero. Unused names in samplers
that have been marked as used for the purposes of glGenSamplers are marked as unused again. Unused names in samplers
are silently ignored, as is the reserved name zero.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glDeleteSamplers | - | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.