glDeleteSamplers — delete named sampler objects
void glDeleteSamplers( | GLsizei n, |
const GLuint * samplers) ; |
n
Specifies the number of sampler objects to be deleted.
samplers
Specifies an array of sampler objects to be deleted.
glDeleteSamplers
deletes n
sampler objects named by the elements of the array samplers
. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to a sampler unit is deleted, it is as though glBindSampler is called with unit set to the unit the sampler is bound to and sampler zero. Unused names in samplers are silently ignored, as is the reserved name zero.
glDeleteSamplers
is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteSamplers | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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