glGenSamplers — generate sampler object names
void glGenSamplers( | GLsizei n, |
GLuint *samplers) ; |
n
Specifies the number of sampler object names to generate.
samplers
Specifies an array in which the generated sampler object names are stored.
glGenSamplers
returns n
sampler object names in samplers
. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenSamplers
.
Sampler object names returned by a call to glGenSamplers
are not returned by subsequent calls, unless they are first deleted with glDeleteSamplers.
The names returned in samplers
are marked as used, for the purposes of glGenSamplers
only, but they acquire state and type only when they are first bound.
glGenSamplers
is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGenSamplers | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.