glDrawElementsInstanced — draw multiple instances of a set of elements
void glDrawElementsInstanced( | GLenum mode, |
GLsizei count, | |
GLenum type, | |
const void * indices, | |
GLsizei primcount) ; |
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS
, GL_LINE_STRIP
, GL_LINE_LOOP
, GL_LINES
, GL_TRIANGLE_STRIP
, GL_TRIANGLE_FAN
and GL_TRIANGLES
are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices
. Must be one of GL_UNSIGNED_BYTE
, GL_UNSIGNED_SHORT
, or GL_UNSIGNED_INT
.
indices
Specifies a byte offset (cast to a pointer type) into the buffer bound to GL_ELEMENT_ARRAY_BUFFER
to start reading indices from. If no buffer is bound, specifies a pointer to the location where the indices are stored.
primcount
Specifies the number of instances of the specified range of indices to be rendered.
glDrawElementsInstanced
behaves identically to glDrawElements except that primcount
instances of the set of elements are executed. Those attributes that have divisor N where N is other than zero (as specified by glVertexAttribDivisor) advance once every N instances. Thus, the element transferred from instanced vertex attributes is given by:
The value of instance
may be read by a vertex shader as gl_InstanceID
.
To enable and disable a generic vertex attribute array, call glEnableVertexAttribArray and glDisableVertexAttribArray.
If an array corresponding to a generic attribute required by a vertex shader is not enabled, then the corresponding element is taken from the current generic attribute state.
GL_INVALID_ENUM
is generated if mode
is not one of GL_POINTS
, GL_LINE_STRIP
, GL_LINE_LOOP
, GL_LINES
, GL_TRIANGLE_STRIP
, GL_TRIANGLE_FAN
, or GL_TRIANGLES
.
GL_INVALID_VALUE
is generated if count
or primcount
are negative.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped.
GL_INVALID_FRAMEBUFFER_OPERATION
is generated if the currently bound framebuffer is not framebuffer complete (i.e. the return value from glCheckFramebufferStatus is not GL_FRAMEBUFFER_COMPLETE
).
GL_INVALID_OPERATION
is generated if transform feedback is active and not paused.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glDrawElementsInstanced | - | ✔ | ✔ |
glCheckFramebufferStatus, glDisableVertexAttribArray, glDrawElements, glDrawArrays, glDrawArraysInstanced, glDrawRangeElements, glEnableVertexAttribArray, glVertexAttribDivisor
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.