glVertexAttribDivisor — modify the rate at which generic vertex attributes advance during instanced rendering
void glVertexAttribDivisor( | GLuint index, |
GLuint divisor) ; |
index
Specify the index of the generic vertex attribute.
divisor
Specify the number of instances that will pass between updates of the generic attribute at slot index
.
glVertexAttribDivisor
modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call (see glDrawArraysInstanced and glDrawElementsInstanced). If divisor
is zero, the attribute at slot index
advances once per vertex. If divisor
is non-zero, the attribute advances once per divisor
instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if its GL_VERTEX_ATTRIB_ARRAY_DIVISOR
value is non-zero.
index
must be less than the value of GL_MAX_VERTEX_ATTRIBUTES
.
GL_INVALID_VALUE
is generated if index
is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBUTES
.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glVertexAttribDivisor | - | ✔ | ✔ |
glDrawArraysInstanced, glDrawElementsInstanced, glVertexAttribPointer, glEnableVertexAttribArray, glDisableVertexAttribArray
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.