glVertexAttribDivisor — modify the rate at which generic vertex attributes advance during instanced rendering
void glVertexAttribDivisor( | GLuint index, |
GLuint divisor) ; |
index
Specify the index of the generic vertex attribute.
divisor
Specify the number of instances that will pass between updates of the generic attribute at slot index
.
glVertexAttribDivisor
modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call. If divisor
is zero, the attribute at slot index
advances once per vertex. If divisor
is non-zero, the attribute advances once per divisor
instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if its GL_VERTEX_ATTRIB_ARRAY_DIVISOR
value is non-zero.
index
must be less than the value of GL_MAX_VERTEX_ATTRIBS
.
glVertexAttribDivisor
is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE
is generated if index
is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS
.
GL_INVALID_OPERATION
is generated if no vertex array object is bound.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glVertexAttribDivisor | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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