glFramebufferRenderbuffer — attach a renderbuffer as a logical buffer to the currently bound framebuffer object
GLsync glFramebufferRenderbuffer( | GLenum target, |
GLenum attachment, | |
GLenum renderbuffertarget, | |
GLuint renderbuffer) ; |
target
Specifies the framebuffer target. target
must be GL_DRAW_FRAMEBUFFER
, GL_READ_FRAMEBUFFER
, or GL_FRAMEBUFFER
. GL_FRAMEBUFFER
is equivalent to GL_DRAW_FRAMEBUFFER
.
attachment
Specifies the attachment point of the framebuffer.
renderbuffertarget
Specifies the renderbuffer target and must be GL_RENDERBUFFER
.
renderbuffer
Specifies the name of an existing renderbuffer object of type renderbuffertarget
to attach.
glFramebufferRenderbuffer
attaches a renderbuffer as one of the logical buffers of the currently bound framebuffer object. renderbuffer
is the name of the renderbuffer object to attach and must be either zero, or the name of an existing renderbuffer object of type renderbuffertarget
. If renderbuffer
is not zero and if glFramebufferRenderbuffer
is successful, then the renderbuffer name renderbuffer
will be used as the logical buffer identified by attachment
of the framebuffer currently bound to target
.
The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
for the specified attachment point is set to GL_RENDERBUFFER
and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
is set to renderbuffer
. All other state values of the attachment point specified by attachment
are set to their default values. No change is made to the state of the renderbuuffer object and any previous attachment to the attachment
logical buffer of the framebuffer target
is broken.
Calling glFramebufferRenderbuffer
with the renderbuffer name zero will detach the image, if any, identified by attachment
, in the framebuffer currently bound to target
. All state values of the attachment point specified by attachment in the object bound to target are set to their default values.
Setting attachment
to the value GL_DEPTH_STENCIL_ATTACHMENT
is a special case causing both the depth and stencil attachments of the framebuffer object to be set to renderbuffer
, which should have the base internal format GL_DEPTH_STENCIL
.
GL_INVALID_ENUM
is generated if target
is not one of the accepted tokens.
GL_INVALID_ENUM
is generated if renderbuffertarget
is not GL_RENDERBUFFER
.
GL_INVALID_OPERATION
is generated if zero is bound to target
.
// fbo_width and fbo_height are the desired width and height of the FBO. // For Opengl <= 4.4 or if the GL_ARB_texture_non_power_of_two extension // is present, fbo_width and fbo_height can be values other than 2^n for // some integer n. // Build the texture that will serve as the color attachment for the framebuffer. GLuint color_renderbuffer; glGenRenderbuffers(1, &color_renderbuffer); glBindRenderbuffer( GL_RENDERBUFFER, (GLuint)color_renderbuffer ); glRenderbufferStorage( GL_RENDERBUFFER, GL_RGBA8, fbo_width, fbo_height ); glBindRenderbuffer( GL_RENDERBUFFER, 0 ); // Build the texture that will serve as the depth attachment for the framebuffer. GLuint depth_renderbuffer; glGenRenderbuffers(1, &depth_renderbuffer); glBindRenderbuffer( GL_RENDERBUFFER, (GLuint)depth_renderbuffer ); glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT, fbo_width, fbo_height ); glBindRenderbuffer( GL_RENDERBUFFER, 0 ); // Build the framebuffer. GLuint framebuffer; glGenFramebuffers(1, &framebuffer); glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)framebuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color_renderbuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_renderbuffer); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) // Error glBindFramebuffer(GL_FRAMEBUFFER, 0);
Songho - OpenGL Frame Buffer Object (FBO)
open.gl - Framebuffers
opengl-tutorial.org - Tutorial 14 : Render To Texture
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glFramebufferRenderbuffer | ✔ | ✔ | ✔ |
glGenFramebuffers, glBindFramebuffer, glGenRenderbuffers, glFramebufferTexture, glFramebufferTexture2D, glFramebufferTextureLayer
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.