glGenRenderbuffers — generate renderbuffer object names
void glGenRenderbuffers( | GLsizei n, |
GLuint *renderbuffers) ; |
n
Specifies the number of renderbuffer object names to generate.
renderbuffers
Specifies an array in which the generated renderbuffer object names are stored.
glGenRenderbuffers
returns n
renderbuffer object names in renderbuffers
. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenRenderbuffers
.
Renderbuffer object names returned by a call to glGenRenderbuffers
are not returned by subsequent calls, unless they are first deleted with glDeleteRenderbuffers.
The names returned in renderbuffers
are marked as used, for the purposes of glGenRenderbuffers
only, but they acquire state and type only when they are first bound.
GL_INVALID_VALUE
is generated if n
is negative.
// fbo_width and fbo_height are the desired width and height of the FBO. // For Opengl <= 4.4 or if the GL_ARB_texture_non_power_of_two extension // is present, fbo_width and fbo_height can be values other than 2^n for // some integer n. // Build the texture that will serve as the color attachment for the framebuffer. GLuint color_renderbuffer; glGenRenderbuffers(1, &color_renderbuffer); glBindRenderbuffer( GL_RENDERBUFFER, (GLuint)color_renderbuffer ); glRenderbufferStorage( GL_RENDERBUFFER, GL_RGBA8, fbo_width, fbo_height ); glBindRenderbuffer( GL_RENDERBUFFER, 0 ); // Build the texture that will serve as the depth attachment for the framebuffer. GLuint depth_renderbuffer; glGenRenderbuffers(1, &depth_renderbuffer); glBindRenderbuffer( GL_RENDERBUFFER, (GLuint)depth_renderbuffer ); glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT, fbo_width, fbo_height ); glBindRenderbuffer( GL_RENDERBUFFER, 0 ); // Build the framebuffer. GLuint framebuffer; glGenFramebuffers(1, &framebuffer); glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)framebuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color_renderbuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_renderbuffer); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) // Error glBindFramebuffer(GL_FRAMEBUFFER, 0);
Songho - OpenGL Frame Buffer Object (FBO)
open.gl - Framebuffers
opengl-tutorial.org - Tutorial 14 : Render To Texture
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glGenRenderbuffers | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.