glInvalidateSubFramebuffer — Invalidate portions of the contents of attachments within a framebuffer
void glInvalidateSubFramebuffer( | GLenum target, |
GLsizei numAttachments, | |
const GLenum *attachments, | |
GLintx, | |
GLinty, | |
GLsizei width, | |
GLsizei height) ; |
target
Specifies the target of the invalidate operation. Must be GL_FRAMEBUFFER
.
numAttachments
Specifies how many attachments are supplied in the attachments
list.
attachments
A list of numAttachments
attachments to invalidate.
x
Specifies the left origin of the pixel rectangle to invalidate, with lower left hand corner at (0,0).
y
Specifies the bottom origin of the pixel rectangle to invalidate, with lower left hand corner at (0,0).
width
Specifies the width of the pixel rectangle to invalidate.
height
Specifies the height of the pixel rectangle to invalidate.
glInvalidateSubFramebuffer
signals to the GL that it need not preserve all pixels of a specified region of a bound framebuffer object. attachments
contains a list of numAttachments
to be invalidated. If an attachment is specified that does not exist in the bound framebuffer, it is ignored. x
, y
, width
and height
specify the bounds of the pixel rectangle to invalidate. Any of these pixels lying outside of the window allocated to the current GL context, or outside of the image attached to the currently bound framebuffer object, are ignored.
If a framebuffer object is bound, then attachments
may contain GL_COLOR_ATTACHMENTi
, GL_DEPTH_ATTACHMENT
, GL_STENCIL_ATTACHMENT
, and/or GL_DEPTH_STENCIL_ATTACHMENT
. If the framebuffer object is not complete, glInvalidateSubFramebuffer
may be ignored.
If the default framebuffer is bound, then attachments
may contain GL_COLOR
, identifying the color buffer; GL_DEPTH
, identifying the depth buffer; and/or GL_STENCIL
, identifying the stencil buffer.
The intention of this function is to provide a hint to the GL implementation that there is no longer a need to preserve the contents of particular attachments of a framebuffer object, or the default framebuffer. It is possible, for example, to signal the intention that depth and or stencil data is no longer needed at the end of a scene, or that multisample color buffer data is no longer needed after a resolve through glBlitFramebuffer.
GL_INVALID_ENUM
is generated if target
is not GL_FRAMEBUFFER
.
GL_INVALID_OPERATION
is generated if attachments
contains GL_COLOR_ATTACHMENTm
and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS
.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glInvalidateSubFramebuffer | - | ✔ | ✔ |
glBindFramebuffer, glBlitFramebuffer glFramebufferRenderbuffer, glFramebufferTexture2D, glFramebufferTextureLayer, glInvalidateFramebuffer
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.