glVertexAttribBinding — associate a vertex attribute and a vertex buffer binding
void glVertexAttribBinding( | GLuint attribindex, |
GLuint bindingindex) ; |
attribindex
The index of the attribute to associate with a vertex buffer binding.
bindingindex
The index of the vertex buffer binding with which to associate the generic vertex attribute.
glVertexAttribBinding
, establishes an association between the generic vertex attribute whose index is given by attribindex
and a vertex buffer binding whose index is given by bindingindex
. attribindex
must be less than the value of GL_MAX_VERTEX_ATTRIBS
and bindingindex
must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS
.
GL_INVALID_VALUE
is generated if attribindex
is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS
.
GL_INVALID_VALUE
is generated if bindingindex
is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS
.
GL_INVALID_OPERATION
is generated if no vertex array object is bound.
glGet with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS
, GL_VERTEX_BINDING_DIVISOR
.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glVertexAttribBinding | - | - | ✔ |
Copyright © 2012-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.