glVertexBindingDivisor — modify the rate at which generic vertex attributes advance
void glVertexBindingDivisor( | GLuint bindingindex, |
GLuint divisor) ; |
bindingindex
The index of the binding whose divisor to modify.
divisor
The new value for the instance step rate to apply.
glVertexBindingDivisor
, modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw command. If divisor
is zero, the attributes using the buffer bound to bindingindex
advance once per vertex. If divisor
is non-zero, the attributes advance once per divisor
instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if the corresponding divisor
value is non-zero.
GL_INVALID_VALUE
is generated if bindingindex
is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS
.
GL_INVALID_OPERATION
is generated if no vertex array object is bound.
glGet with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS
, GL_VERTEX_BINDING_DIVISOR
.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glVertexBindingDivisor | - | - | ✔ |
glBindVertexBuffer, glVertexAttribBinding, glVertexAttribPointer, glVertexBindingDivisor, glVertexAttribPointer.
Copyright © 2012-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.