glMultiDrawElements — render multiple sets of primitives by specifying indices of array data elements
void glMultiDrawElements( | GLenum | mode, |
const GLsizei * | count, | |
GLenum | type, | |
const GLvoid ** | indices, | |
GLsizei | primcount) ; |
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS
, GL_LINE_STRIP
, GL_LINE_LOOP
, GL_LINES
, GL_TRIANGLE_STRIP
, GL_TRIANGLE_FAN
, GL_TRIANGLES
, GL_QUAD_STRIP
, GL_QUADS
, and GL_POLYGON
are accepted.
count
Points to an array of the elements counts.
type
Specifies the type of the values in indices
. Must be one of GL_UNSIGNED_BYTE
, GL_UNSIGNED_SHORT
, or GL_UNSIGNED_INT
.
indices
Specifies a pointer to the location where the indices are stored.
primcount
Specifies the size of the count
array.
glMultiDrawElements
specifies multiple sets of geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glMultiDrawElements
.
glMultiDrawElements
is identical in operation to glDrawElements except that primcount
separate lists of elements are specified.
Vertex attributes that are modified by glMultiDrawElements
have an unspecified value after glMultiDrawElements
returns. For example, if GL_COLOR_ARRAY
is enabled, the value of the current color is undefined after glMultiDrawElements
executes. Attributes that aren't modified maintain their previous values.
glMultiDrawElements
is available only if the GL version is 1.4 or greater.
glMultiDrawElements
is included in display lists. If glMultiDrawElements
is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed.
GL_INVALID_ENUM
is generated if mode
is not an accepted value.
GL_INVALID_VALUE
is generated if primcount
is negative.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if glMultiDrawElements
is executed between the execution of glBegin and the corresponding glEnd.
glArrayElement, glColorPointer, glDrawArrays, glDrawRangeElements, glEdgeFlagPointer, glFogCoordPointer, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glSecondaryColorPointer, glTexCoordPointer, glVertexPointer
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