glPolygonOffset — set the scale and units used to calculate depth values
void glPolygonOffset( | GLfloat | factor, |
GLfloat | units) ; |
factor
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
When GL_POLYGON_OFFSET_FILL
, GL_POLYGON_OFFSET_LINE
, or GL_POLYGON_OFFSET_POINT
is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is , where is a measurement of the change in depth relative to the screen area of the polygon, and is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.
glPolygonOffset
is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges.
glPolygonOffset
is available only if the GL version is 1.1 or greater.
glPolygonOffset
has no effect on depth coordinates placed in the feedback buffer.
glPolygonOffset
has no effect on selection.
GL_INVALID_OPERATION
is generated if glPolygonOffset
is executed between the execution of glBegin and the corresponding execution of glEnd.
glIsEnabled with argument GL_POLYGON_OFFSET_FILL
, GL_POLYGON_OFFSET_LINE
, or GL_POLYGON_OFFSET_POINT
.
glGet with argument GL_POLYGON_OFFSET_FACTOR
or GL_POLYGON_OFFSET_UNITS
.
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.