glPolygonOffset — set the scale and units used to calculate depth values
void glPolygonOffset( | GLfloat factor, |
GLfloat units) ; |
factor
Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
When GL_POLYGON_OFFSET_FILL
, GL_POLYGON_OFFSET_LINE
, or GL_POLYGON_OFFSET_POINT
is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is , where is a measurement of the change in depth relative to the screen area of the polygon, and is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.
glPolygonOffset
is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges.
glIsEnabled with argument GL_POLYGON_OFFSET_FILL
, GL_POLYGON_OFFSET_LINE
, or GL_POLYGON_OFFSET_POINT
.
glGet with argument GL_POLYGON_OFFSET_FACTOR
or GL_POLYGON_OFFSET_UNITS
.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glPolygonOffset | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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