glDeleteFramebuffers — delete framebuffer objects
void glDeleteFramebuffers( | GLsizei n, |
GLuint *framebuffers) ; |
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n
framebuffer objects to be deleted.
glDeleteFramebuffers
deletes the n
framebuffer objects whose names are stored in the array addressed by framebuffers
. The name zero is reserved by the GL and is silently ignored, should it occur in framebuffers
, as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER
or GL_READ_FRAMEBUFFER
is deleted, it is as though glBindFramebuffer had been executed with the corresponding target
and framebuffer
zero.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.