glDeleteFramebuffers — delete framebuffer objects
void glDeleteFramebuffers( | GLsizei n, |
GLuint *framebuffers) ; |
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n
framebuffer objects to be deleted.
glDeleteFramebuffers
deletes the n
framebuffer objects whose names are stored in the array addressed by framebuffers
. The name zero is reserved by the GL and is silently ignored, should it occur in framebuffers
, as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER
or GL_READ_FRAMEBUFFER
is deleted, it is as though glBindFramebuffer had been executed with the corresponding target
and framebuffer
zero.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteFramebuffers | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.