glIsVertexArray — determine if a name corresponds to a vertex array object
GLboolean glIsVertexArray( | GLuint array) ; |
glIsVertexArray
returns GL_TRUE
if array
is currently the name of a renderbuffer object. If renderbuffer
is zero, or if array
is not the name of a renderbuffer object, or if an error occurs, glIsVertexArray
returns GL_FALSE
. If array
is a name returned by glGenVertexArrays, by that has not yet been bound through a call to glBindVertexArray, then the name is not a vertex array object and glIsVertexArray
returns GL_FALSE
.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.