glNormalPointer — define an array of normals
void glNormalPointer( | GLenum | type, |
GLsizei | stride, | |
const GLvoid * | pointer) ; |
type
Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE
, GL_SHORT
, GL_INT
, GL_FLOAT
, and GL_DOUBLE
are accepted. The initial value is GL_FLOAT
.
stride
Specifies the byte offset between consecutive normals. If stride
is 0, the normals are understood to be tightly packed in the array. The initial value is 0.
pointer
Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0.
glNormalPointer
specifies the location and data format of an array of normals to use when rendering. type
specifies the data type of each normal coordinate, and stride
specifies the byte stride from one normal to the next, allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.)
If a non-zero named buffer object is bound to the GL_ARRAY_BUFFER
target (see glBindBuffer) while a normal array is specified, pointer
is treated as a byte offset into the buffer object's data store. Also, the buffer object binding (GL_ARRAY_BUFFER_BINDING
) is saved as normal vertex array client-side state (GL_NORMAL_ARRAY_BUFFER_BINDING
).
When a normal array is specified, type
, stride
, and pointer
are saved as client-side state, in addition to the current vertex array buffer object binding.
To enable and disable the normal array, call glEnableClientState and glDisableClientState with the argument GL_NORMAL_ARRAY
. If enabled, the normal array is used when glDrawArrays, glMultiDrawArrays, glDrawElements, glMultiDrawElements, glDrawRangeElements, or glArrayElement is called.
glNormalPointer
is available only if the GL version is 1.1 or greater.
The normal array is initially disabled and isn't accessed when glArrayElement, glDrawElements, glDrawRangeElements, glDrawArrays, glMultiDrawArrays, or glMultiDrawElements is called.
Execution of glNormalPointer
is not allowed between glBegin and the corresponding glEnd, but an error may or may not be generated. If an error is not generated, the operation is undefined.
glNormalPointer
is typically implemented on the client side.
Normal array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
GL_INVALID_ENUM
is generated if type
is not an accepted value.
GL_INVALID_VALUE
is generated if stride
is negative.
glIsEnabled with argument GL_NORMAL_ARRAY
glGet with argument GL_NORMAL_ARRAY_TYPE
glGet with argument GL_NORMAL_ARRAY_STRIDE
glGet with argument GL_NORMAL_ARRAY_BUFFER_BINDING
glGet with argument GL_ARRAY_BUFFER_BINDING
glGetPointerv with argument GL_NORMAL_ARRAY_POINTER
glArrayElement, glBindBuffer, glColorPointer, glDisableClientState, glDrawArrays, glDrawElements, glDrawRangeElements, glEdgeFlagPointer, glEnableClientState, glFogCoordPointer, glIndexPointer, glInterleavedArrays, glMultiDrawArrays, glMultiDrawElements, glNormal, glPopClientAttrib, glPushClientAttrib, glSecondaryColorPointer, glTexCoordPointer, glVertexAttribPointer, glVertexPointer
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