glPushClientAttrib — push and pop the client attribute stack
void glPushClientAttrib( | GLbitfield | mask) ; |
mask
Specifies a mask that indicates which attributes to save. Values for mask
are listed below.
void glPopClientAttrib( | void) ; |
glPushClientAttrib
takes one argument, a mask that indicates which groups of client-state variables to save on the client attribute stack. Symbolic constants are used to set bits in the mask. mask
is typically constructed by specifying the bitwise-or of several of these constants together. The special mask GL_CLIENT_ALL_ATTRIB_BITS
can be used to save all stackable client state.
The symbolic mask constants and their associated GL client state are as follows (the second column lists which attributes are saved):
GL_CLIENT_PIXEL_STORE_BIT
Pixel storage modes GL_CLIENT_VERTEX_ARRAY_BIT
Vertex arrays (and enables)
glPopClientAttrib restores the values of the client-state variables saved with the last glPushClientAttrib
. Those not saved are left unchanged.
It is an error to push attributes onto a full client attribute stack or to pop attributes off an empty stack. In either case, the error flag is set, and no other change is made to GL state.
Initially, the client attribute stack is empty.
glPushClientAttrib
is available only if the GL version is 1.1 or greater.
Not all values for GL client state can be saved on the attribute stack. For example, select and feedback state cannot be saved.
The depth of the attribute stack depends on the implementation, but it must be at least 16.
Use glPushAttrib and glPopAttrib to push and restore state that is kept on the server. Only pixel storage modes and vertex array state may be pushed and popped with glPushClientAttrib
and glPopClientAttrib.
For OpenGL versions 1.3 and greater, or when the ARB_multitexture
extension is supported, pushing and popping client vertex array state applies to all supported texture units, and the active client texture state.
GL_STACK_OVERFLOW
is generated if glPushClientAttrib
is called while the attribute stack is full.
GL_STACK_UNDERFLOW
is generated if glPopClientAttrib is called while the attribute stack is empty.
glGet with argument GL_ATTRIB_STACK_DEPTH
glGet with argument GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
glColorPointer, glDisableClientState, glEdgeFlagPointer, glEnableClientState, glFogCoordPointer, glGet, glGetError, glIndexPointer, glNormalPointer, glNewList, glPixelStore, glPushAttrib, glTexCoordPointer, glVertexPointer
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