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glBindBuffersBase

Name

glBindBuffersBase — bind one or more buffer objects to a sequence of indexed buffer targets

C Specification

void glBindBuffersBase( GLenum target,
GLuint first,
GLsizei count,
const GLuint *buffers);

Parameters

target

Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.

index

Specify the index of the first binding point within the array specified by target.

count

Specify the number of contiguous binding points to which to bind buffers.

buffers

A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.

Description

glBindBuffersBase binds a set of count buffer objects whose names are given in the array buffers to the count consecutive binding points starting from index index of the array of targets specified by target. If buffers is NULL then glBindBuffersBase unbinds any buffers that are currently bound to the referenced binding points. Assuming no errors are generated, it is equivalent to the following pseudo-code, which calls glBindBufferBase:

    for (i = 0; i < count; i++) {
        if (buffers != NULL) {
            glBindBufferBase(target, first + i, buffers[i]);
        } else {
            glBindBufferBase(target, first + i, 0);
        }
    }

Notes

glBindBuffersBase is available only if the GL version is 4.4 or higher.

Errors

GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.

GL_INVALID_OPERATION is generated if first + count is greater than the number of target-specific indexed binding points.

GL_INVALID_OPERATION is generated if any value in buffers is not zero or the name of an existing buffer object.

Version Support

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glBindBuffersBase - - - - - - - - - -
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