glCopyBufferSubData, glCopyNamedBufferSubData — copy all or part of the data store of a buffer object to the data store of another buffer object
void glCopyBufferSubData( | GLenum readTarget, |
GLenum writeTarget, | |
GLintptr readOffset, | |
GLintptr writeOffset, | |
GLsizeiptr size) ; |
void glCopyNamedBufferSubData( | GLuint readBuffer, |
GLuint writeBuffer, | |
GLintptr readOffset, | |
GLintptr writeOffset, | |
GLsizei size) ; |
readTarget
Specifies the target to which the source buffer object is bound for glCopyBufferSubData
writeTarget
Specifies the target to which the destination buffer object is bound for glCopyBufferSubData
.
readBuffer
Specifies the name of the source buffer object for glCopyNamedBufferSubData
.
writeBuffer
Specifies the name of the destination buffer object for glCopyNamedBufferSubData
.
readOffset
Specifies the offset, in basic machine units, within the data store of the source buffer object at which data will be read.
writeOffset
Specifies the offset, in basic machine units, within the data store of the destination buffer object at which data will be written.
size
Specifies the size, in basic machine units, of the data to be copied from the source buffer object to the destination buffer object.
glCopyBufferSubData
and glCopyNamedBufferSubData
copy part of the data store attached to a source buffer object to the data store attached to a destination buffer object. The number of basic machine units indicated by size
is copied from the source at offset readOffset
to the destination at writeOffset
. readOffset
, writeOffset
and size
are in terms of basic machine units.
For glCopyBufferSubData
, readTarget
and writeTarget
specify the targets to which the source and destination buffer objects are bound, and must each be one of the buffer binding targets in the following table:
Buffer Binding Target | Purpose |
---|---|
GL_ARRAY_BUFFER | Vertex attributes |
GL_ATOMIC_COUNTER_BUFFER | Atomic counter storage |
GL_COPY_READ_BUFFER | Buffer copy source |
GL_COPY_WRITE_BUFFER | Buffer copy destination |
GL_DISPATCH_INDIRECT_BUFFER | Indirect compute dispatch commands |
GL_DRAW_INDIRECT_BUFFER | Indirect command arguments |
GL_ELEMENT_ARRAY_BUFFER | Vertex array indices |
GL_PIXEL_PACK_BUFFER | Pixel read target |
GL_PIXEL_UNPACK_BUFFER | Texture data source |
GL_QUERY_BUFFER | Query result buffer |
GL_SHADER_STORAGE_BUFFER | Read-write storage for shaders |
GL_TEXTURE_BUFFER | Texture data buffer |
GL_TRANSFORM_FEEDBACK_BUFFER | Transform feedback buffer |
GL_UNIFORM_BUFFER | Uniform block storage |
Any of these targets may be used, but the targets GL_COPY_READ_BUFFER
and GL_COPY_WRITE_BUFFER
are provided specifically to allow copies between buffers without disturbing other GL state.
readOffset
, writeOffset
and size
must all be greater than or equal to zero. Furthermore, $readOffset+size$ must not exceeed the size of the source buffer object, and $writeOffset+size$ must not exceeed the size of the buffer bound to writeTarget
. If the source and destination are the same buffer object, then the source and destination ranges must not overlap.
The GL_DISPATCH_INDIRECT_BUFFER
and GL_SHADER_STORAGE_BUFFER
targets are available only if the GL version is 4.3 or greater.
The GL_QUERY_BUFFER
target is available only if the GL version is 4.4 or greater.
GL_INVALID_ENUM
is generated by glCopyBufferSubData
if readTarget
or writeTarget
is not one of the buffer binding targets listed above.
GL_INVALID_OPERATION
is generated by glCopyBufferSubData
if zero is bound to readTarget
or writeTarget
.
GL_INVALID_OPERATION
is generated by glCopyNamedBufferSubData
if readBuffer
or writeBuffer
is not the name of an existing buffer object.
GL_INVALID_VALUE
is generated if any of readOffset
, writeOffset
or size
is negative, if $readOffset + size$ is greater than the size of the source buffer object (its value of GL_BUFFER_SIZE
), or if $writeOffset + size$ is greater than the size of the destination buffer object.
GL_INVALID_VALUE
is generated if the source and destination are the same buffer object, and the ranges $[readOffset,readOffset+size)$ and $[writeOffset,writeOffset+size)$ overlap.
GL_INVALID_OPERATION
is generated if either the source or destination buffer object is mapped with glMapBufferRange or glMapBuffer, unless they were mapped with the GL_MAP_PERSISTENT
bit set in the glMapBufferRange
access
flags.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glCopyBufferSubData | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glCopyNamedBufferSubData | - | - | - | - | - | - | - | - | - | - | - | ✔ |
glGenBuffers, glBindBuffer, glBufferData, glBufferSubData, glGetBufferSubData, glMapBuffer, glMapBufferRange
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.