glGetCompressedTextureSubImage — retrieve a sub-region of a compressed texture image from a compressed texture object
void glGetCompressedTextureSubImage( | GLuint texture, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLsizei bufSize, | |
void *pixels) ; |
texture
Specifies the name of the source texture object. Must be GL_TEXTURE_1D
, GL_TEXTURE_1D_ARRAY
, GL_TEXTURE_2D
, GL_TEXTURE_2D_ARRAY
, GL_TEXTURE_3D
, GL_TEXTURE_CUBE_MAP
, GL_TEXTURE_CUBE_MAP_ARRAY
or GL_TEXTURE_RECTANGLE
. In specific, buffer and multisample textures are not permitted.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level $n$ is the $n$th mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
zoffset
Specifies a texel offset in the z direction within the texture array.
width
Specifies the width of the texture subimage. Must be a multiple of the compressed block's width, unless the offset
is zero and the size equals the texture image size.
height
Specifies the height of the texture subimage. Must be a multiple of the compressed block's height, unless the offset
is zero and the size equals the texture image size.
depth
Specifies the depth of the texture subimage. Must be a multiple of the compressed block's depth, unless the offset
is zero and the size equals the texture image size.
bufSize
Specifies the size of the buffer to receive the retrieved pixel data.
pixels
Returns the texture subimage. Should be a pointer to an array of the type specified by type.
glGetCompressedTextureSubImage
can be used to obtain a sub-region of a compressed texture image instead of the whole image, as long as the compressed data are arranged into fixed-size blocks of texels. texture
is the name of the texture object, and must not be a buffer or multisample texture. The effective target
is the value of GL_TEXTURE_TARGET
for texture. level
and pixels
have the same meaning as the corresponding arguments of glCompressedTexSubImage3D
. bufSize
indicates the size of the buffer to receive the retrieved pixel data.
For cube map textures, the behavior is as though glGetCompressedTexImage
were called once for each requested face (selected by zoffset
and depth
, as described below) with target corresponding to the requested texture cube map face as indicated by the table presented below. pixels
is offset appropriately for each successive image.
Layer number | Cube Map Face |
0 | GL_TEXTURE_CUBE_MAP_POSITIVE_X |
1 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
2 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
3 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
4 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
5 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
xoffset
, yoffset
and zoffset
indicate the position of the subregion to return. width
, height
and depth
indicate the size of the region to return. These arguments have the same meaning as for glCompressedTexSubImage3D
, though there are extra restrictions, described in the errors section below.
The mapping between the xoffset
, yoffset
, zoffset
, width
, height
and depth
parameters and the faces, layers, and layer-faces for cube map, array, and cube map array textures is the same as for glGetTextureSubImage.
The xoffset
, yoffset
, zoffset
offsets and width
, height
and depth
sizes must be multiples of the values of GL_PACK_COMPRESSED_BLOCK_WIDTH
, GL_PACK_COMPRESSED_BLOCK_HEIGHT
, and GL_PACK_COMPRESSED_BLOCK_DEPTH
respectively, unless offset
is zero and the corresponding size
is the same as the texture size in that dimension.
Pixel storage modes are treated as for glGetCompressedTexSubImage
. The texel at (xoffset
, yoffset
, zoffset
) will be stored at the location indicated by pixels
and the current pixel packing parameters.
GL_INVALID_OPERATION
error is generated if texture
is the name of a buffer or multisample texture.
GL_INVALID_OPERATION
error is generated if the buffer size required to store the requested data is greater than bufSize
.
GL_INVALID_OPERATION
error is generated if the texture compression format is not based on fixed-size blocks.
GL_INVALID_VALUE
error is generated if texture
is not the name of an existing texture object.
GL_INVALID_VALUE
is generated if xoffset
, yoffset
or zoffset
are negative.
GL_INVALID_VALUE
is generated if xoffset
+ width
is greater than the texture's width, yoffset
+ height
is greater than the texture's height, or zoffset
+ depth
is greater than the texture's depth.
GL_INVALID_VALUE
error is generated if the effective target is GL_TEXTURE_1D
and either yoffset
is not zero, or height
is not one.
GL_INVALID_VALUE
error is generated if the effective target is GL_TEXTURE_1D
, GL_TEXTURE_1D_ARRAY
, GL_TEXTURE_2D
or GL_TEXTURE_RECTANGLE
and either zoffset
is not zero, or depth
is not one.
GL_INVALID_VALUE
error is generated if xoffset
, yoffset
or zoffset
is not a multiple of the compressed block width, height or depth respectively.
GL_INVALID_VALUE
error is generated if width
, height
or depth
is not a multiple of the compressed block width, height or depth respectively, unless the offset
is zero and the size
equals the texture image size.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetCompressedTextureSubImage | - | - | - | - | - | - | - | - | - | - | - | ✔ |
glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTextureImage, glReadPixels
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.