glCompressedTexImage2D — specify a two-dimensional texture image in a compressed format
void glCompressedTexImage2D( | GLenum target, |
GLint level, | |
GLenum internalformat, | |
GLsizei width, | |
GLsizei height, | |
GLint border, | |
GLsizei imageSize, | |
const GLvoid * data) ; |
target
Specifies the target texture. Must be GL_TEXTURE_2D
, GL_PROXY_TEXTURE_2D
, GL_TEXTURE_1D_ARRAY
, GL_PROXY_TEXTURE_1D_ARRAY
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
, or GL_PROXY_TEXTURE_CUBE_MAP
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalformat
Specifies the format of the compressed image data stored at address data
.
width
Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
height
Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
border
This value must be 0.
imageSize
Specifies the number of unsigned bytes of image data starting at the address specified by data
.
data
Specifies a pointer to the compressed image data in memory.
Texturing allows elements of an image array to be read by shaders.
glCompressedTexImage2D
loads a previously defined, and retrieved, compressed two-dimensional texture image if target
is GL_TEXTURE_2D
, or one of the cube map faces such as GL_TEXTURE_CUBE_MAP_POSITIVE_X
. (see glTexImage2D).
If target
is GL_TEXTURE_1D_ARRAY
, data
is treated as an array of compressed 1D textures.
If target
is GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_1D_ARRAY
or GL_PROXY_TEXTURE_CUBE_MAP
, no data is read from data
, but all of the texture image state is recalculated, checked for consistency, and checked against the implementation's capabilities. If the implementation cannot handle a texture of the requested texture size, it sets all of the image state to 0, but does not generate an error (see glGetError). To query for an entire mipmap array, use an image array level greater than or equal to 1.
internalformat
must be a known compressed image format (such as GL_RGTC
) or an extension-specified compressed-texture format. When a texture is loaded with glTexImage2D using a generic compressed texture format (e.g., GL_COMPRESSED_RGB
), the GL selects from one of its extensions supporting compressed textures. In order to load the compressed texture image using glCompressedTexImage2D
, query the compressed texture image's size and format using glGetTexLevelParameter.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER
target (see glBindBuffer) while a texture image is specified, data
is treated as a byte offset into the buffer object's data store.
If the compressed data are arranged into fixed-size blocks of texels, the pixel storage modes can be used to select a sub-rectangle from a larger containing rectangle. These pixel storage modes operate in the same way as they do for glTexImage2D. In the following description, denote by , , , and , the values of pixel storage modes GL_UNPACK_COMPRESSED_BLOCK_SIZE
, GL_UNPACK_COMPRESSED_BLOCK_WIDTH
, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
, and GL_UNPACK_COMPRESSED_BLOCK_DEPTH
, respectively. is the compressed block size in bytes; , , and are the compressed block width, height, and depth in pixels.
By default the pixel storage modes GL_UNPACK_ROW_LENGTH
, GL_UNPACK_SKIP_ROWS
, GL_UNPACK_SKIP_PIXELS
, GL_UNPACK_IMAGE_HEIGHT
and GL_UNPACK_SKIP_IMAGES
are ignored for compressed images. To enable GL_UNPACK_SKIP_PIXELS
and GL_UNPACK_ROW_LENGTH
, and must both be non-zero. To also enable GL_UNPACK_SKIP_ROWS
and GL_UNPACK_IMAGE_HEIGHT
, must be non-zero. To also enable GL_UNPACK_SKIP_IMAGES
, must be non-zero. All parameters must be consistent with the compressed format to produce the desired results.
When selecting a sub-rectangle from a compressed image:
The value of GL_UNPACK_SKIP_PIXELS
must be a multiple of ;
the value of GL_UNPACK_SKIP_ROWS
must be a multiple of .
imageSize
must be equal to:
The specific compressed internal formats GL_COMPRESSED_RGB8_ETC2
, GL_COMPRESSED_SRGB8_ETC2
, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
, GL_COMPRESSED_RGBA8_ETC2_EAC
, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
, GL_COMPRESSED_R11_EAC
, GL_COMPRESSED_SIGNED_R11_EAC
, GL_COMPRESSED_RG11_EAC
, and GL_COMPRESSED_SIGNED_RG11_EAC
are available only if the GL version is 4.3 or higher.
GL_INVALID_ENUM
is generated if internalformat
is not one of the specific compressed internal formats: GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_SIGNED_RG_RGTC2
. GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_COMPRESSED_RGB8_ETC2
, GL_COMPRESSED_SRGB8_ETC2
, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
, GL_COMPRESSED_RGBA8_ETC2_EAC
, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
, GL_COMPRESSED_R11_EAC
, GL_COMPRESSED_SIGNED_R11_EAC
, GL_COMPRESSED_RG11_EAC
, or GL_COMPRESSED_SIGNED_RG11_EAC
.
GL_INVALID_VALUE
is generated if imageSize
is not consistent with the format, dimensions, and contents of the specified compressed image data.
GL_INVALID_VALUE
is generated if border
is not 0.
GL_INVALID_OPERATION
is generated if parameter combinations are not supported by the specific compressed internal format as specified in the specific texture compression extension.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
Undefined results, including abnormal program termination, are generated if data
is not encoded in a manner consistent with the extension specification defining the internal compression format.
glGet with argument GL_TEXTURE_COMPRESSED
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
glGetTexLevelParameter with arguments GL_TEXTURE_INTERNAL_FORMAT
and GL_TEXTURE_COMPRESSED_IMAGE_SIZE
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glCompressedTexImage2D | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage1D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter
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