glTexSubImage3D, glTextureSubImage3D — specify a three-dimensional texture subimage
void glTexSubImage3D( | GLenum target, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLenum format, | |
GLenum type, | |
const GLvoid * pixels) ; |
void glTextureSubImage3D( | GLuint texture, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLenum format, | |
GLenum type, | |
const void *pixels) ; |
target
Specifies the target to which the texture is bound for glTexSubImage3D
. Must be GL_TEXTURE_3D
or GL_TEXTURE_2D_ARRAY
.
texture
Specifies the texture object name for glTextureSubImage3D
. The effective target of texture
must be one of the valid target
values above.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
zoffset
Specifies a texel offset in the z direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
depth
Specifies the depth of the texture subimage.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED
, GL_RG
, GL_RGB
, GL_BGR
, GL_RGBA
, GL_DEPTH_COMPONENT
, and GL_STENCIL_INDEX
.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE
, GL_BYTE
, GL_UNSIGNED_SHORT
, GL_SHORT
, GL_UNSIGNED_INT
, GL_INT
, GL_FLOAT
, GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
, GL_UNSIGNED_SHORT_5_6_5_REV
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, and GL_UNSIGNED_INT_2_10_10_10_REV
.
pixels
Specifies a pointer to the image data in memory.
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled.
glTexSubImage3D
and glTextureSubImage3D
redefine a contiguous subregion of an existing three-dimensional or two-dimensioanl array texture image. The texels referenced by pixels
replace the portion of the existing texture array with x indices xoffset
and , inclusive, y indices yoffset
and , inclusive, and z indices zoffset
and , inclusive. For three-dimensional textures, the z index refers to the third dimension. For two-dimensional array textures, the z index refers to the slice index. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height, or depth but such a specification has no effect.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER
target (see glBindBuffer) while a texture image is specified, pixels
is treated as a byte offset into the buffer object's data store.
The glPixelStore modes affect texture images.
glTexSubImage3D
and glTextureSubImage3D
specify a three-dimensional or two-dimensional array subtexture for the current texture unit, specified with glActiveTexture.
GL_STENCIL_INDEX
is accepted for format
only if the GL version is 4.4 or higher.
GL_INVALID_ENUM
is generated if target
or the effective target of texture
is not GL_TEXTURE_3D
or GL_TEXTURE_2D_ARRAY
.
GL_INVALID_OPERATION
is generated by glTextureSubImage3D
if texture
is not the name of an existing texture object.
GL_INVALID_ENUM
is generated if format
is not an accepted format constant.
GL_INVALID_ENUM
is generated if type
is not a type constant.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater than max, where max is the returned value of GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if , , , or , or , or , where is the GL_TEXTURE_WIDTH
, is the GL_TEXTURE_HEIGHT
, is the GL_TEXTURE_DEPTH
and is the border width of the texture image being modified. Note that , , and include twice the border width.
GL_INVALID_VALUE
is generated if width
, height
, or depth
is less than 0.
GL_INVALID_OPERATION
is generated if the texture array has not been defined by a previous glTexImage3D or glTexStorage3D operation.
GL_INVALID_OPERATION
is generated if type
is one of GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
, or GL_UNSIGNED_SHORT_5_6_5_REV
and format
is not GL_RGB
.
GL_INVALID_OPERATION
is generated if type
is one of GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, or GL_UNSIGNED_INT_2_10_10_10_REV
and format
is neither GL_RGBA
nor GL_BGRA
.
GL_INVALID_OPERATION
is generated if format
is GL_STENCIL_INDEX
and the base internal format is not GL_STENCIL_INDEX
.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and pixels
is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type
.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glTexSubImage3D | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glTextureSubImage3D | - | - | - | - | - | - | - | - | - | - | - | ✔ |
glActiveTexture, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexParameter
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