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glTexSubImage3D

Name

glTexSubImage3D — specify a three-dimensional texture subimage

C Specification

void glTexSubImage3D( GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid * data);

Parameters

target

Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.

xoffset

Specifies a texel offset in the x direction within the texture array.

yoffset

Specifies a texel offset in the y direction within the texture array.

zoffset

Specifies a texel offset in the z direction within the texture array.

width

Specifies the width of the texture subimage.

height

Specifies the height of the texture subimage.

depth

Specifies the depth of the texture subimage.

format

Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RGB, GL_RGB_INTEGER, GL_RGBA, GL_RGBA_INTEGER, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_LUMINANCE_ALPHA, GL_LUMINANCE, and GL_ALPHA.

type

Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_24_8, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV.

data

Specifies a pointer to the image data in memory.

Description

Texturing allows elements of an image array to be read by shaders.

glTexSubImage3D redefines a contiguous subregion of an existing three-dimensional or two-dimensional array texture image. The texels referenced by data replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1 , inclusive, y indices yoffset and yoffset + height - 1 , inclusive, and z indices zoffset and zoffset + depth - 1 , inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height, or depth but such a specification has no effect.

If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer) while a texture image is specified, data is treated as a byte offset into the buffer object's data store.

Notes

The glPixelStorei modes affect texture images.

glTexSubImage3D specifies a three-dimensional subtexture for the texture object bound to the current texture unit, specified with glActiveTexture.

Errors

GL_INVALID_ENUM is generated if target is not GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.

GL_INVALID_ENUM is generated if format is not an accepted format constant.

GL_INVALID_ENUM is generated if type is not a type constant.

GL_INVALID_VALUE is generated if level is less than 0.

GL_INVALID_VALUE may be generated if level is greater than log 2 max, where max is the returned value of GL_MAX_3D_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if xoffset < 0 , xoffset + width > w , yoffset < 0 , or yoffset + height > h , or zoffset < 0 , or zoffset + depth > d , where w is the GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, d is the GL_TEXTURE_DEPTH of the texture image being modified.

GL_INVALID_VALUE is generated if width, height, or depth is less than 0.

GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage3D or glTexStorage3D operation.

GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid. See glTexImage3D.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.

Associated Gets

glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING

API Version Support

OpenGL ES API Version
Function Name 2.0 3.0 3.1
glTexSubImage3D -
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