glTexSubImage2D — specify a two-dimensional texture subimage
void glTexSubImage2D( | GLenum target, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLsizei width, | |
GLsizei height, | |
GLenum format, | |
GLenum type, | |
const GLvoid * data) ; |
target
Specifies the target texture. Must be GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED
, GL_RED_INTEGER
, GL_RG
, GL_RG_INTEGER
, GL_RGB
, GL_RGB_INTEGER
, GL_RGBA
, GL_RGBA_INTEGER
, GL_DEPTH_COMPONENT
, GL_DEPTH_STENCIL
, GL_LUMINANCE_ALPHA
, GL_LUMINANCE
, and GL_ALPHA
.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE
, GL_BYTE
, GL_UNSIGNED_SHORT
, GL_SHORT
, GL_UNSIGNED_INT
, GL_INT
, GL_HALF_FLOAT
, GL_FLOAT
, GL_UNSIGNED_SHORT_5_6_5
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_UNSIGNED_INT_10F_11F_11F_REV
, GL_UNSIGNED_INT_5_9_9_9_REV
, GL_UNSIGNED_INT_24_8
, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV
.
data
Specifies a pointer to the image data in memory.
Texturing allows elements of an image array to be read by shaders.
glTexSubImage2D
redefines a contiguous subregion of an existing two-dimensional texture image. The texels referenced by data
replace the portion of the existing texture array with x indices xoffset
and , inclusive, and y indices yoffset
and , inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER
target (see glBindBuffer) while a texture image is specified, data
is treated as a byte offset into the buffer object's data store.
glPixelStorei modes affect texture images.
glTexSubImage2D
specifies a two-dimensional subtexture for the texture object bound to the current texture unit, specified with glActiveTexture.
GL_INVALID_ENUM
is generated if target
is not GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_ENUM
is generated if format
is not an accepted format constant.
GL_INVALID_ENUM
is generated if type
is not a type constant.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater than max, where max is the returned value of GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if , , , or , where is the GL_TEXTURE_WIDTH
, and is the GL_TEXTURE_HEIGHT
of the texture image being modified.
GL_INVALID_VALUE
is generated if width
or height
is less than 0.
GL_INVALID_OPERATION
is generated if the texture array has not been defined by a previous glTexImage2D or glTexStorage2D operation.
GL_INVALID_OPERATION
is generated if the combination of internalFormat
of the previously specified texture array, format
and type
is not valid. See glTexImage2D.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and data
is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type
.
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glTexSubImage2D | ✔ | ✔ | ✔ |
glActiveTexture, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStorei, glTexImage2D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage3D, glTexParameter
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