glTexSubImage2D — specify a two-dimensional texture subimage
void glTexSubImage2D( | GLenum target, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLsizei width, | |
GLsizei height, | |
GLenum format, | |
GLenum type, | |
const GLvoid * data) ; |
target
Specifies the target texture of the active texture unit. Must be GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_ALPHA
, GL_RGB
, GL_RGBA
, GL_LUMINANCE
, and GL_LUMINANCE_ALPHA
.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE
, GL_UNSIGNED_SHORT_5_6_5
, GL_UNSIGNED_SHORT_4_4_4_4
, and GL_UNSIGNED_SHORT_5_5_5_1
.
data
Specifies a pointer to the image data in memory.
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is active. Texturing is active when the current fragment shader or vertex shader makes use of built-in texture lookup functions.
glTexSubImage2D
redefines a contiguous subregion of an existing two-dimensional texture image. The texels referenced by data
replace the portion of the existing texture array with x indices xoffset
and , inclusive, and y indices yoffset
and , inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
Storage parameter GL_UNPACK_ALIGNMENT
, set by glPixelStorei, affects the way that data is read out of client memory. See glPixelStorei for a description.
glTexSubImage2D
specifies a two-dimensional or cube-map subtexture for the current texture unit, specified with glActiveTexture.
GL_INVALID_ENUM
is generated if target
is not GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_ENUM
is generated if format
or type
is not an accepted value.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater than max, where max is the returned value of GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if , , , or , where is the width and is the height of the texture image being modified.
GL_INVALID_VALUE
is generated if width
or height
is less than 0.
GL_INVALID_OPERATION
is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation whose internalformat
matches the format
of glTexSubImage2D
.
GL_INVALID_OPERATION
is generated if type
is GL_UNSIGNED_SHORT_5_6_5
and format
is not GL_RGB
.
GL_INVALID_OPERATION
is generated if type
is GL_UNSIGNED_SHORT_4_4_4_4
or GL_UNSIGNED_SHORT_5_5_5_1
and format
is not GL_RGBA
.
glActiveTexture, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glPixelStorei, glTexImage2D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.