glCopyTexImage2D — copy pixels into a 2D texture image
void glCopyTexImage2D( | GLenum target, |
GLint level, | |
GLenum internalformat, | |
GLint x, | |
GLint y, | |
GLsizei width, | |
GLsizei height, | |
GLint border) ; |
target
Specifies the target texture of the active texture unit. Must be GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalformat
Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA
, GL_LUMINANCE
, GL_LUMINANCE_ALPHA
, GL_RGB
, or GL_RGBA
.
x
, y
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
width
Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide.
height
Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high.
border
Specifies the width of the border. Must be 0.
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is active. Texturing is active when the current fragment shader or vertex shader makes use of built-in texture lookup functions.
glCopyTexImage2D
defines a two-dimensional texture image or cube-map texture image with pixels from the current framebuffer (rather than from client memory, as is the case for glTexImage2D).
The screen-aligned pixel rectangle with lower left corner at (x
, y
) and with a width of width
and a height of height
defines the texture array at the mipmap level specified by level
. internalformat
specifies the internal format of the texture array.
The pixels in the rectangle are processed exactly as if glReadPixels had been called with format
set to GL_RGBA
, but the process stops just after conversion of RGBA values. Subsequent processing is identical to that described for glTexImage2D, beginning with the clamping of the R, G, B, and A values to the range and then conversion to the texture's internal format for storage in the texel array.
The components required for internalformat
must be a subset of those present in the framebuffer's format. For example, a GL_RGBA
framebuffer can be used to supply components for any internalformat
. However, a GL_RGB
framebuffer can only be used to supply components for GL_RGB
or GL_LUMINANCE
base internal format textures, not GL_ALPHA
, GL_LUMINANCE_ALPHA
, or GL_RGBA
textures.
Pixel ordering is such that lower and screen coordinates correspond to lower and texture coordinates.
If any of the pixels within the specified rectangle are outside the framebuffer associated with the current rendering context, then the values obtained for those pixels are undefined.
A GL implementation may choose to store the texture array at any internal resolution it chooses.
An image with height or width of 0 indicates a NULL texture.
glCopyTexImage2D
specifies a two-dimensional or cube-map texture for the current texture unit, specified with glActiveTexture.
GL_INVALID_ENUM
is generated if target
is not GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_ENUM
is generated if internalformat
is not an accepted format.
GL_INVALID_VALUE
is generated if target
is one of the six cube map 2D image targets and the width and height parameters are not equal.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater than , where is the returned value of GL_MAX_TEXTURE_SIZE
when target
is GL_TEXTURE_2D
or GL_MAX_CUBE_MAP_TEXTURE_SIZE
when target
is not GL_TEXTURE_2D
.
GL_INVALID_VALUE
is generated if width
or height
is less than 0 or greater than GL_MAX_TEXTURE_SIZE
when target
is GL_TEXTURE_2D
or GL_MAX_CUBE_MAP_TEXTURE_SIZE
when target
is not GL_TEXTURE_2D
.
GL_INVALID_VALUE
is generated if border
is not 0.
GL_INVALID_OPERATION
is generated if the currently bound framebuffer's format does not contain a superset of the components required by the base format of internalformat
.
GL_INVALID_FRAMEBUFFER_OPERATION
is generated if the currently bound framebuffer is not framebuffer complete (i.e. the return value from glCheckFramebufferStatus is not GL_FRAMEBUFFER_COMPLETE
).
glActiveTexture, glCheckFramebufferStatus, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexSubImage2D, glTexImage2D, glTexParameter, glTexSubImage2D
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.