glCompressedTexSubImage2D — specify a two-dimensional texture subimage in a compressed format
void glCompressedTexSubImage2D( | GLenum target, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLsizei width, | |
GLsizei height, | |
GLenum format, | |
GLsizei imageSize, | |
const GLvoid * data) ; |
target
Specifies the target texture of the active texture unit. Must be GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
format
Specifies the format of the compressed image data stored at address data
.
imageSize
Specifies the number of unsigned bytes of image data starting at the address specified by data
.
data
Specifies a pointer to the compressed image data in memory.
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is active. Texturing is active when the current fragment shader or vertex shader makes use of built-in texture lookup functions.
glCompressedTexSubImage2D
redefines a contiguous subregion of an existing two-dimensional texture image. The texels referenced by data
replace the portion of the existing texture array with x indices xoffset
and , and the y indices yoffset
and , inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect.
format
must be the same extension-specified compressed-texture format previously specified by glCompressedTexImage2D.
glCompressedTexSubImage2D
specifies a two-dimensional or cube-map texture for the current texture unit, specified with glActiveTexture.
GL_INVALID_ENUM
is generated if target
is not GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_ENUM
is generated if format
is not a supported format returned in GL_COMPRESSED_TEXTURE_FORMATS
.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater than , where is the returned value of GL_MAX_TEXTURE_SIZE
when target
is GL_TEXTURE_2D
or GL_MAX_CUBE_MAP_TEXTURE_SIZE
when target
is not GL_TEXTURE_2D
.
GL_INVALID_VALUE
is generated if , , , or , where is the width and is the height of the texture image being modified.
GL_INVALID_VALUE
is generated if width
or height
is less than 0.
GL_INVALID_VALUE
is generated if imageSize
is not consistent with the format, dimensions, and contents of the specified compressed image data.
GL_INVALID_OPERATION
is generated if the texture array has not been defined by a previous glCompressedTexImage2D operation whose internalformat
matches the format
of glCompressedTexSubImage2D
.
GL_INVALID_OPERATION
is generated if parameter combinations are not supported by the specific compressed internal format as specified in the specific texture compression extension.
Undefined results, including abnormal program termination, are generated if data
is not encoded in a manner consistent with the extension specification defining the internal compression format.
glGet with arguments GL_NUM_COMPRESSED_TEXTURE_FORMATS
and GL_COMPRESSED_TEXTURE_FORMATS
glGet with argument GL_MAX_TEXTURE_SIZE
or GL_MAX_CUBE_MAP_TEXTURE_SIZE
glActiveTexture, glCompressedTexImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glTexImage2D, glTexSubImage2D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.