glCompressedTexSubImage2D — specify a two-dimensional texture subimage in a compressed format
void glCompressedTexSubImage2D( | GLenum target, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLsizei width, | |
GLsizei height, | |
GLenum format, | |
GLsizei imageSize, | |
const GLvoid * data) ; |
target
Specifies the target texture. Must be GL_TEXTURE_2D
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
format
Specifies the format of the compressed image data stored at address data
.
imageSize
Specifies the number of unsigned bytes of image data starting at the address specified by data
.
data
Specifies a pointer to the compressed image data in memory.
Texturing allows elements of an image array to be read by shaders.
glCompressedTexSubImage2D
redefines a contiguous subregion of an existing two-dimensional texture image. The texels referenced by data
replace the portion of the existing texture array with x indices xoffset
and , and the y indices yoffset
and , inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect.
format
must be a known compressed image format (such as GL_COMPRESSED_R11_EAC
) or an extension-specified compressed-texture format.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER
target (see glBindBuffer) while a texture image is specified, data
is treated as a byte offset into the buffer object's data store.
GL_INVALID_ENUM
is generated if format
is not one of the specific compressed internal formats: GL_COMPRESSED_R11_EAC
, GL_COMPRESSED_SIGNED_R11_EAC
, GL_COMPRESSED_RG11_EAC
, GL_COMPRESSED_SIGNED_RG11_EAC
, GL_COMPRESSED_RGB8_ETC2
, GL_COMPRESSED_SRGB8_ETC2
, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
, GL_COMPRESSED_RGBA8_ETC2_EAC
, or GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
.
GL_INVALID_VALUE
is generated if imageSize
is not consistent with the format, dimensions, and contents of the specified compressed image data.
GL_INVALID_OPERATION
is generated if parameter combinations are not supported by the specific compressed internal format as specified in the specific texture compression extension.
For ETC2/EAC images GL_INVALID_OPERATION
is generated if width
is not a multiple of four, and width
+ xoffset
is not equal to the width of the texture level; if height
is not a multiple of four, and height
+ yoffset
is not equal to the height of the texture level; or if xoffset
or yoffset
is not a multiple of four.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
Undefined results, including abnormal program termination, are generated if data
is not encoded in a manner consistent with the extension specification defining the internal compression format.
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glCompressedTexSubImage2D | ✔ | ✔ | ✔ |
glActiveTexture, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStorei, glTexImage2D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexParameter
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