glCompressedTexImage3D — specify a three-dimensional texture image in a compressed format
void glCompressedTexImage3D( | GLenum target, |
GLint level, | |
GLenum internalformat, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLint border, | |
GLsizei imageSize, | |
const GLvoid * data) ; |
target
Specifies the target texture. Must be GL_TEXTURE_3D
, or GL_TEXTURE_2D_ARRAY
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalformat
Specifies the format of the compressed image data stored at address data
.
width
Specifies the width of the texture image.
height
Specifies the height of the texture image.
depth
Specifies the depth of the texture image.
border
This value must be 0.
imageSize
Specifies the number of unsigned bytes of image data starting at the address specified by data
.
data
Specifies a pointer to the compressed image data in memory.
Texturing allows elements of an image array to be read by shaders.
glCompressedTexImage3D
loads a previously defined, and retrieved, compressed three-dimensional texture image if target
is GL_TEXTURE_3D
(see glTexImage3D).
If target
is GL_TEXTURE_2D_ARRAY
, data
is treated as an array of compressed 2D textures.
internalformat
must be a compressed image format from Table 1 below, or an extension-specified compressed-texture format.
imageSize
must be appropriate for the width
, height
and depth
of the internalformat
specified. The size for a single slice of ETC/EAC is given in Table 1 below.
If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER
target (see glBindBuffer) while a texture image is specified, data
is treated as a byte offset into the buffer object's data store.
Compressed Internal Format | Base Internal Format | Image Size |
---|---|---|
GL_COMPRESSED_R11_EAC | GL_RED | ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_SIGNED_R11_EAC | GL_RED | ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_RG11_EAC | GL_RG | ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_SIGNED_RG11_EAC | GL_RG | ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_RGB8_ETC2 | GL_RGB | ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_SRGB8_ETC2 | GL_RGB | ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | GL_RGBA | ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | GL_RGBA | ceil(width /4) * ceil(height /4) * 8 |
GL_COMPRESSED_RGBA8_ETC2_EAC | GL_RGBA | ceil(width /4) * ceil(height /4) * 16 |
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | GL_RGBA | ceil(width /4) * ceil(height /4) * 16 |
GL_INVALID_ENUM
is generated if internalformat
is not one of the specific compressed internal formats: GL_COMPRESSED_R11_EAC
, GL_COMPRESSED_SIGNED_R11_EAC
, GL_COMPRESSED_RG11_EAC
, GL_COMPRESSED_SIGNED_RG11_EAC
, GL_COMPRESSED_RGB8_ETC2
, GL_COMPRESSED_SRGB8_ETC2
, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
, GL_COMPRESSED_RGBA8_ETC2_EAC
, or GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
.
GL_INVALID_VALUE
is generated if imageSize
is not consistent with the format, dimensions, and contents of the specified compressed image data.
GL_INVALID_VALUE
is generated if border
is not 0.
GL_INVALID_OPERATION
is generated if parameter combinations are not supported by the specific compressed internal format as specified in the specific texture compression extension. The ETC2/EAC texture compression algorithm supports only two-dimensional images. If internalformat is an ETC2/EAC format, glCompressedTexImage3D
will generate an INVALID_OPERATION error if target is not TEXTURE_2D_ARRAY.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.
Undefined results, including abnormal program termination, are generated if data
is not encoded in a manner consistent with the extension specification defining the internal compression format.
glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glCompressedTexImage3D | - | ✔ | ✔ |
glActiveTexture, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStorei, glTexImage2D, glTexSubImage2D, glTexSubImage3D, glTexParameter
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