glCopyTexSubImage3D, glCopyTextureSubImage3D — copy a three-dimensional texture subimage
void glCopyTexSubImage3D( | GLenum target, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLint x, | |
GLint y, | |
GLsizei width, | |
GLsizei height) ; |
void glCopyTextureSubImage3D( | GLuint texture, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLint x, | |
GLint y, | |
GLsizei width, | |
GLsizei height) ; |
target
Specifies the target to which the texture object is bound for glCopyTexSubImage3D
function. Must be GL_TEXTURE_3D
or GL_TEXTURE_2D_ARRAY
.
texture
Specifies the texture object name for glCopyTextureSubImage3D
function.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
zoffset
Specifies a texel offset in the z direction within the texture array.
x
, y
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
glCopyTexSubImage3D
and glCopyTextureSubImage3D
functions replace a rectangular portion of a three-dimensional or two-dimensional array texture image with pixels from the current GL_READ_BUFFER
(rather than from main memory, as is the case for glTexSubImage3D).
The screen-aligned pixel rectangle with lower left corner at (x
, y
) and with width width
and height height
replaces the portion of the texture array with x indices xoffset
through , inclusive, and y indices yoffset
through , inclusive, at z index zoffset
and at the mipmap level specified by level
.
The pixels in the rectangle are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER
are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, depth, or border parameters of the specified texture array or to texel values outside the specified subregion.
glPixelStore modes affect texture images.
GL_INVALID_ENUM
is generated by glCopyTexSubImage3D
if target
is not GL_TEXTURE_3D
, GL_TEXTURE_2D_ARRAY
or GL_TEXTURE_CUBE_MAP_ARRAY
.
GL_INVALID_OPERATION
is generated by glCopyTextureSubImage3D
if the effective target is not GL_TEXTURE_3D
, GL_TEXTURE_2D_ARRAY
, GL_TEXTURE_CUBE_MAP_ARRAY
or GL_TEXTURE_CUBE_MAP
.
GL_INVALID_FRAMEBUFFER_OPERATION
is generated if the object bound to GL_READ_FRAMEBUFFER_BINDING
is not framebuffer complete.
GL_INVALID_OPERATION
is generated if the texture array has not been defined by a previous glTexImage3D or glTexStorage3D operation.
GL_INVALID_OPERATION
is generated by glCopyTextureSubImage3D
if texture
is not the name of an existing texture object.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if , where is the returned value of GL_MAX_3D_TEXTURE_SIZE
if target
is GL_TEXTURE_3D
or the returned value of GL_MAX_ARRAY_TEXTURE_LAYERS
if target
is GL_TEXTURE_2D_ARRAY
.
GL_INVALID_VALUE
is generated if , , , , , or , where is the GL_TEXTURE_WIDTH
, is the GL_TEXTURE_HEIGHT
, is the GL_TEXTURE_DEPTH
and of the texture image being modified. Note that , , and include twice the border width.
GL_INVALID_OPERATION
is generated if:
the read buffer is GL_NONE
, or
the value of GL_READ_FRAMEBUFFER_BINDING
is non-zero, and:
the read buffer selects an attachment that has no image attached, or
the effective value of GL_SAMPLE_BUFFERS
for the read framebuffer is one.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glCopyTexSubImage3D | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glCopyTextureSubImage3D | - | - | - | - | - | - | - | - | - | - | - | ✔ |
glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glPixelStore, glReadBuffer, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2012-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.