glReadBuffer, glNamedFramebufferReadBuffer — select a color buffer source for pixels
void glReadBuffer( | GLenum mode) ; |
void glNamedFramebufferReadBuffer( | GLuint framebuffer, |
GLenum mode) ; |
framebuffer
Specifies the name of the framebuffer object for glNamedFramebufferReadBuffer
function.
mode
Specifies a color buffer. Accepted values are GL_FRONT_LEFT
, GL_FRONT_RIGHT
, GL_BACK_LEFT
, GL_BACK_RIGHT
, GL_FRONT
, GL_BACK
, GL_LEFT
, GL_RIGHT
, and the constants GL_COLOR_ATTACHMENT
i.
glReadBuffer
specifies a color buffer as the source for subsequent glReadPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, and glCopyTexSubImage3D commands. mode
accepts one of twelve or more predefined values. In a fully configured system, GL_FRONT
, GL_LEFT
, and GL_FRONT_LEFT
all name the front left buffer, GL_FRONT_RIGHT
and GL_RIGHT
name the front right buffer, and GL_BACK_LEFT
and GL_BACK
name the back left buffer. Further more, the constants GL_COLOR_ATTACHMENT
i may be used to indicate the ith color attachment where i ranges from zero to the value of GL_MAX_COLOR_ATTACHMENTS
minus one.
Nonstereo double-buffered configurations have only a front left and a back left buffer. Single-buffered configurations have a front left and a front right buffer if stereo, and only a front left buffer if nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer
.
mode
is initially GL_FRONT
in single-buffered configurations and GL_BACK
in double-buffered configurations.
For glReadBuffer
, the target framebuffer object is that bound to GL_READ_FRAMEBUFFER
. For glNamedFramebufferReadBuffer
, framebuffer
must either be zero or the name of the target framebuffer object. If framebuffer
is zero, then the default read framebuffer is affected.
GL_INVALID_ENUM
is generated if mode
is not one of the twelve (or more) accepted values.
GL_INVALID_OPERATION
is generated if mode
specifies a buffer that does not exist.
GL_INVALID_OPERATION
is generated by glNamedFramebufferReadBuffer
if framebuffer
is not zero or the name of an existing framebuffer object.
glGet with argument GL_READ_BUFFER
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glNamedFramebufferReadBuffer | - | - | - | - | - | - | - | - | - | - | - | ✔ |
glReadBuffer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawBuffer, glReadPixels
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2011-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.