glReadBuffer — select a color buffer source for pixels
void glReadBuffer( | GLenum mode) ; |
mode
Specifies a color buffer. Accepted values are GL_BACK
, GL_NONE
, and GL_COLOR_ATTACHMENTi
.
glReadBuffer
specifies a color buffer as the source for subsequent glReadPixels, , glCopyTexImage2D, glCopyTexSubImage2D, and glCopyTexSubImage3D commands. mode
accepts one of the following values: GL_NONE
, GL_BACK
names the back buffer of the default framebuffer, and GL_COLOR_ATTACHMENTi
names a color attachment of the current framebuffer,
GL_INVALID_ENUM
is generated if mode
is not GL_BACK
, GL_NONE
, or GL_COLOR_ATTACHMENTi
, where i is less than GL_MAX_COLOR_ATTACHMENTS
.
GL_INVALID_OPERATION
is generated if the current framebuffer is the default framebufer and mode
is not GL_NONE
or GL_BACK
.
GL_INVALID_OPERATION
is generated if the current framebuffer is a named framebufer and mode
is not GL_NONE
or GL_COLOR_ATTACHMENTi
.
glGet with argument GL_READ_BUFFER
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glReadBuffer | - | ✔ | ✔ |
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.