glReadPixels — read a block of pixels from the frame buffer
void glReadPixels( | GLint x, |
GLint y, | |
GLsizei width, | |
GLsizei height, | |
GLenum format, | |
GLenum type, | |
GLvoid * data) ; |
x
, y
Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
width
, height
Specify the dimensions of the pixel rectangle. width
and height
of one correspond to a single pixel.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RGBA
, and GL_RGBA_INTEGER
. An implementation-chosen format will also be accepted. This can be queried with glGet and GL_IMPLEMENTATION_COLOR_READ_FORMAT
.
type
Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE
, GL_UNSIGNED_INT
, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_INT
, or GL_FLOAT
. An implementation-chosen type will also be accepted. This can be queried with glGet and GL_IMPLEMENTATION_COLOR_READ_TYPE
.
data
Returns the pixel data.
glReadPixels
returns pixel data from the frame buffer, starting with the pixel whose lower left corner is at location (x
, y
), into client memory starting at location data
. Several parameters control the processing of the pixel data before it is placed into client memory. These parameters are set with glPixelStorei. This reference page describes the effects on glReadPixels
of most, but not all of the parameters specified by these three commands.
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER
target (see glBindBuffer) while a block of pixels is requested, data
is treated as a byte offset into the buffer object's data store rather than a pointer to client memory.
glReadPixels
returns values from each pixel with lower left corner at for and . This pixel is said to be the th pixel in the th row. Pixels are returned in row order from the lowest to the highest row, left to right in each row.
format
specifies the format for the returned pixel values; accepted values are GL_RED
, GL_RED_INTEGER
, GL_RG
, GL_RG_INTEGER
, GL_RGB
, GL_RGB_INTEGER
, GL_RGBA
, GL_RGBA_INTEGER
, GL_LUMINANCE_ALPHA
, GL_LUMINANCE
, and GL_ALPHA
Finally, the indices or components are converted to the proper format, as specified by type
. If type
is GL_FLOAT
, then each integer index is converted to single-precision floating-point format.
If format
is GL_RED
, GL_RG
, GL_RGB
, or GL_RGBA
, and type
is not GL_FLOAT
, each component is multiplied by the multiplier shown in the following table. If type is GL_FLOAT
, then each component is passed as is (or converted to the client's single-precision floating-point format if it is different from the one used by the GL).
type | Index Mask | Component Conversion | |
---|---|---|---|
GL_UNSIGNED_BYTE | |||
GL_BYTE | |||
GL_HALF_FLOAT | none | ||
GL_FLOAT | none | ||
GL_UNSIGNED_SHORT_5_6_5 | |||
GL_UNSIGNED_SHORT_4_4_4_4 | |||
GL_UNSIGNED_SHORT_5_5_5_1 | |||
GL_UNSIGNED_INT_2_10_10_10_REV | |||
GL_UNSIGNED_INT_10F_11F_11F_REV | -- | Special | |
GL_UNSIGNED_INT_5_9_9_9_REV | -- | Special |
Return values are placed in memory as follows. If format
is GL_RED
, or GL_RED_INTEGER
, a single value is returned and the data for the th pixel in the th row is placed in location . GL_RG
and GL_RG_INTEGER
return two values, GL_RGB
and GL_RGB_INTEGER
return three values, GL_RGBA
and GL_RGBA_INTEGER
return four values for each pixel, with all values corresponding to a single pixel occupying contiguous space in data
. See glPixelStorei for a description of parameters which affect the packing of data into memory.
Values for pixels that lie outside the window connected to the current GL context are undefined.
If an error is generated, no change is made to the contents of data
.
Only three format
/type
parameter pairs are accepted. For normalized fixed point rendering surfaces, GL_RGBA
/GL_UNSIGNED_BYTE
is accepted. For signed integer rendering surfaces, GL_RGBA_INTEGER
/GL_INT
is accepted. For unsigned integer rendering surfaces, GL_RGBA_INTEGER
/GL_UNSIGNED_INT
is accepted. For GL_RGBA10_A2
rendering surfaces, GL_RGBA
/GL_UNSIGNED_INT_2_10_10_10_REV
is accepted. The other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT
and GL_IMPLEMENTATION_COLOR_READ_TYPE
. The implementation chosen format may also vary depending on the format of the currently bound rendering surface.
GL_INVALID_ENUM
is generated if format
or type
is not an accepted value.
GL_INVALID_VALUE
is generated if either width
or height
is negative.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target and the data would be packed to the buffer object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION
is generated if GL_READ_BUFFER
is GL_NONE
or if GL_READ_FRAMEBUFFER_BINDING
is non-zero and the read buffer selects an attachment that has no image attached.
GL_INVALID_OPERATION
is generated if GL_READ_FRAMEBUFFER_BINDING
is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS
for the read framebuffer is greater than zero.
GL_INVALID_OPERATION
is generated if the readbuffer of the currently bound framebuffer is a fixed point normalized surface and format
and type
are neither GL_RGBA
and GL_UNSIGNED_BYTE
, respectively, nor the format/type pair returned by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT
and GL_IMPLEMENTATION_COLOR_READ_TYPE
.
GL_INVALID_OPERATION
is generated if the readbuffer of the currently bound framebuffer is a floating point surface and format
and type
are neither GL_RGBA
and GL_FLOAT
, respectively, nor the format/type pair returned by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT
and GL_IMPLEMENTATION_COLOR_READ_TYPE
.
GL_INVALID_OPERATION
is generated if the readbuffer of the currently bound framebuffer is a signed integer surface and format
and type
are neither GL_RGBA_INTEGER
and GL_INT
, respectively, nor the format/type pair returned by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT
and GL_IMPLEMENTATION_COLOR_READ_TYPE
.
GL_INVALID_OPERATION
is generated if the readbuffer of the currently bound framebuffer is an unsigned integer surface and format
and type
are neither GL_RGBA_INTEGER
and GL_UNSIGNED_INT
, respectively, nor the format/type pair returned by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT
and GL_IMPLEMENTATION_COLOR_READ_TYPE
.
GL_INVALID_FRAMEBUFFER_OPERATION
is generated if the currently bound framebuffer is not framebuffer complete (i.e. the return value from glCheckFramebufferStatus is not GL_FRAMEBUFFER_COMPLETE
).
glGet with argument GL_PIXEL_PACK_BUFFER_BINDING
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glReadPixels | ✔ | ✔ | ✔ |
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.