glReadBuffer — select a color buffer source for pixels
void glReadBuffer( | GLenum | mode) ; |
mode
Specifies a color buffer. Accepted values are GL_FRONT_LEFT
, GL_FRONT_RIGHT
, GL_BACK_LEFT
, GL_BACK_RIGHT
, GL_FRONT
, GL_BACK
, GL_LEFT
, GL_RIGHT
, and GL_AUX
i, where i is between 0 and the value of GL_AUX_BUFFERS
minus 1.
glReadBuffer
specifies a color buffer as the source for subsequent glReadPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, and glCopyPixels commands. mode
accepts one of twelve or more predefined values. (GL_AUX0
through GL_AUX3
are always defined.) In a fully configured system, GL_FRONT
, GL_LEFT
, and GL_FRONT_LEFT
all name the front left buffer, GL_FRONT_RIGHT
and GL_RIGHT
name the front right buffer, and GL_BACK_LEFT
and GL_BACK
name the back left buffer.
Nonstereo double-buffered configurations have only a front left and a back left buffer. Single-buffered configurations have a front left and a front right buffer if stereo, and only a front left buffer if nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer
.
mode
is initially GL_FRONT
in single-buffered configurations and GL_BACK
in double-buffered configurations.
GL_INVALID_ENUM
is generated if mode
is not one of the twelve (or more) accepted values.
GL_INVALID_OPERATION
is generated if mode
specifies a buffer that does not exist.
GL_INVALID_OPERATION
is generated if glReadBuffer
is executed between the execution of glBegin and the corresponding execution of glEnd.
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawBuffer, glReadPixels
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