glCopyTexSubImage1D — copy a one-dimensional texture subimage
void glCopyTexSubImage1D( | GLenum | target, |
GLint | level, | |
GLint | xoffset, | |
GLint | x, | |
GLint | y, | |
GLsizei | width) ; |
target
Specifies the target texture. Must be GL_TEXTURE_1D
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies the texel offset within the texture array.
x
, y
Specify the window coordinates of the left corner of the row of pixels to be copied.
width
Specifies the width of the texture subimage.
glCopyTexSubImage1D
replaces a portion of a one-dimensional texture image with pixels from the current GL_READ_BUFFER
(rather than from main memory, as is the case for glTexSubImage1D).
The screen-aligned pixel row with left corner at (x
,\ y
), and with length width
replaces the portion of the texture array with x indices xoffset
through , inclusive. The destination in the texture array may not include any texels outside the texture array as it was originally specified.
The pixels in the row are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range and then converted to the texture's internal format for storage in the texel array.
It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current GL_READ_BUFFER
are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, or border parameters of the specified texture array or to texel values outside the specified subregion.
glCopyTexSubImage1D
is available only if the GL version is 1.1 or greater.
Texturing has no effect in color index mode.
glPixelStore and glPixelTransfer modes affect texture images in exactly the way they affect glDrawPixels.
When the ARB_imaging
extension is supported, the RGBA components copied from the framebuffer may be processed by the imaging pipeline. See glTexImage1D for specific details.
GL_INVALID_ENUM
is generated if /target
is not GL_TEXTURE_1D
.
GL_INVALID_OPERATION
is generated if the texture array has not been defined by a previous glTexImage1D or glCopyTexImage1D operation.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if , where max is the returned value of GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if , or , where is the GL_TEXTURE_WIDTH
and is the GL_TEXTURE_BORDER
of the texture image being modified. Note that includes twice the border width.
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glPixelTransfer, glReadBuffer, glTexEnv, glTexGen, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.