glGetTextureSubImage — retrieve a sub-region of a texture image from a texture object
void glGetTextureSubImage( | GLuint texture, |
GLint level, | |
GLint xoffset, | |
GLint yoffset, | |
GLint zoffset, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLenum format, | |
GLenum type, | |
GLsizei bufSize, | |
void *pixels) ; |
texture
Specifies the name of the source texture object. Must be GL_TEXTURE_1D
, GL_TEXTURE_1D_ARRAY
, GL_TEXTURE_2D
, GL_TEXTURE_2D_ARRAY
, GL_TEXTURE_3D
, GL_TEXTURE_CUBE_MAP
, GL_TEXTURE_CUBE_MAP_ARRAY
or GL_TEXTURE_RECTANGLE
. In specific, buffer and multisample textures are not permitted.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level $n$ is the $n$th mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
zoffset
Specifies a texel offset in the z direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
depth
Specifies the depth of the texture subimage.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED
, GL_RG
, GL_RGB
, GL_BGR
, GL_RGBA
, GL_BGRA
, GL_DEPTH_COMPONENT
and GL_STENCIL_INDEX
.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE
, GL_BYTE
, GL_UNSIGNED_SHORT
, GL_SHORT
, GL_UNSIGNED_INT
, GL_INT
, GL_FLOAT
, GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
, GL_UNSIGNED_SHORT_5_6_5_REV
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, and GL_UNSIGNED_INT_2_10_10_10_REV
.
bufSize
Specifies the size of the buffer to receive the retrieved pixel data.
pixels
Returns the texture subimage. Should be a pointer to an array of the type specified by type
.
glGetTextureSubImage
returns a texture subimage into pixels.
texture
is the name of the source texture object and must not be a buffer or multisample texture. The effective target
parameter is the value of GL_TEXTURE_TARGET
for texture. Level
, format
, type
and pixels
have the same meaning as for glGetTexImage
. bufSize
is the size of the buffer to receive the retrieved pixel data.
For cube map textures, the behavior is as though GetTextureImage
were called, but only texels from the requested cube map faces (selected by zoffset
and depth
, as described below) were returned.
xoffset
, yoffset
and zoffset
values indicate the position of the subregion to return. width
, height
and depth
indicate the size of the region to return. These parameters have the same meaning as for glTexSubImage3D
, though for one- and two-dimensional textures there are extra restrictions, described in the errors section below.
For one-dimensional array textures, yoffset
is interpreted as the first layer to access and height
is the number of layers to access.
For two-dimensional array textures, zoffset
is interpreted as the first layer to access and depth
is the number of layers to access.
Cube map textures are treated as an array of six slices in the z-dimension, where the value of zoffset
is interpreted as specifying the cube map face for the corresponding layer (as presented in the table below) and depth
is the number of faces to access:
Layer number | Cube Map Face |
0 | GL_TEXTURE_CUBE_MAP_POSITIVE_X |
1 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
2 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
3 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
4 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
5 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
For cube map array textures, zoffset
is the first layer-face to access, and depth
is the number of layer-faces to access. A layer-face described by $k$ is translated into an array layer and face according to $$ layer = \left\lfloor { layer \over 6 } \right\rfloor$$ and $$ face = k \bmod 6. $$
Component groups from the specified sub-region are packed and placed into memory as described for glGetTextureImage
, starting with the texel at (xoffset
, yoffset
, zoffset
).
GL_INVALID_VALUE
error is generated if texture
is not the name of an existing texture object.
GL_INVALID_OPERATION
error is generated if texture
is the name of a buffer or multisample texture.
GL_INVALID_VALUE
is generated if xoffset
, yoffset
or zoffset
are negative.
GL_INVALID_VALUE
is generated if xoffset
+ width
is greater than the texture's width, yoffset
+ height
is greater than the texture's height, or zoffset
+ depth
is greater than the texture's depth.
GL_INVALID_VALUE
error is generated if the effective target is GL_TEXTURE_1D
and either yoffset
is not zero, or height
is not one.
GL_INVALID_VALUE
error is generated if the effective target is GL_TEXTURE_1D
, GL_TEXTURE_1D_ARRAY
, GL_TEXTURE_2D
or GL_TEXTURE_RECTANGLE
and either zoffset
is not zero, or depth
is not one.
GL_INVALID_OPERATION
error is generated if the buffer size required to store the requested data is greater than bufSize
.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetTextureSubImage | - | - | - | - | - | - | - | - | - | - | - | ✔ |
glGetTexImage, glGetTextureImage, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.