Light | Dark

equal

Name

equal — perform a component-wise equal-to comparison of two vectors

Declaration

bvec equal( vec x,
vec y);
bvec equal( ivec x,
ivec y);
bvec equal( uvec x,
uvec y);

Parameters

x

Specifies the first vector to be used in the comparison operation.

x

Specifies the second vector to be used in the comparison operation.

Description

equal returns a boolean vector in which each element i is computed as x[i] == y[i].

Version Support

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
equal
Think you can improve this page? Edit this page on GitHub.