floatBitsToInt — produce the encoding of a floating point value as an integer
genIType floatBitsToInt( | genType x) ; |
genUType floatBitsToUint( | genType x) ; |
x
Specifies the value whose floating point encoding to return.
floatBitsToInt
and floatBitsToUint
return the encoding of their floating-point parameters as int
or uint
, respectively. The floating-point bit-level representation is preserved.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
floatBitsToInt | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
floatBitsToUInt | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.