intBitsToFloat, uintBitsToFloat — produce a floating point using an encoding supplied as an integer
genType intBitsToFloat( | genIType x) ; |
genType uintBitsToFloat( | genUType x) ; |
x
Specifies the bit encoding to return as a floating point value.
intBitsToFloat
and uintBitsToFloat
return the encoding passed in parameter x
as a floating-point value. If the encoding of a NaN is passed in x
, it will not signal and the resulting value will be undefined. If the encoding of a floating point infinity is passed in parameter x
, the resulting floating-point value is the corresponding (positive or negative) floating point infinity.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
intBitsToFloat | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.