Light | Dark

gl_InvocationID

Name

gl_InvocationID — contains the invocation index of the current shader

Declaration

in int gl_InvocationID ;

Description

In the tessellation control language, gl_InvocationID contains the index of the output patch vertex assigned to the shader invocation. It is assigned an integer value in the range [0, N-1] where N is the number of output patch vertices.

In the geometry language, gl_InvocationID identifies the invocation number assigned to the geometry shader invocation. It is assigned an integer value in the range [0, N-1] where N is the number of geometry shader invocations per primitive.

Version Support

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_InvocationID - - - -

[1] Versions 1.50 to 3.30 - geometry shaders only.

See Also

gl_InstanceID

Think you can improve this page? Edit this page on GitHub.