unpackDouble2x32 — produce two unsigned integers containing the bit encoding of a double precision floating point value
uvec2 unpackDouble2x32( | double d) ; |
d
Specifies double precision value to break into a pair of unsigned integers.
unpackDouble2x32
returns a two-component unsigned integer vector representation of d
. The bit-level representation of d
is preserved. The first component of the returned vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.
OpenGL Shading Language Version | ||||||||||||
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Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
unpackDouble2x32 | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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